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Henchman Hardcore - Information and Rules

Tournament Rules
• 3 Rounds (and maybe a final if two players are tied for TP)
• Round time is 45 minutes.
• 5 Turns per round, no flipping for 6/7th turn
• All models have to be painted
• Prize support: Mystrery box raffle + Guilders


Wyrd Official Henchman Hardcore Format

• All Crews must be led by a Henchman, not a Master.
• The game size is 20 Soulstones.
• All Crews must contain exactly 4 models, no more, no less.
• Upgrades may be purchased, as allowed by the standard rules of Malifaux.
• The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.
• Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).
• Only one Scheme (Assasinate) will be available and must be taken.
• The same Crew must be used in each round of the event.

Set Up
All rounds use the following set up:

Deployment: Close.
A player will deploy within 12" of a chosen Table Edge, with the opponent deploying within 12" of the opposite Table Edge.

Strategy: Hardcore Turf War. This Strategy uses the Turf War rules with the exception that VP may be scored on the first Turn.
Setup: Place a single Turf Marker at the Center of the table.
Victory Points: At the end of each Turn after the first, a Crew earns 1 VP if it has two or more non-Peon models within 6” of the Turf Marker.

Scheme : Assassinate
This Scheme begins the game unrevealed. If the enemy Leader is killed or sacrificed, reveal this Scheme. If the enemy Leader is killed or sacrificed, gain 2 VP. If this happens on or before Turn 4, score 3 VP instead.

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