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Hammers & Bolters - Solo tournament - Spring 2024 - Information and Rules

TIMETABLE
9:00 DOORS OPEN
9:30 PLAYER BRIEFING
10:00 GAME 1
13:00 LUNCH BREAK – Please see lunch menu below
14:00 GAME 2
17:00 DINNER BREAK – Please see dinner menu below
18:00 GAME 3
21:00 RESULTS & PRIZES

REGISTRATION
Registration through T3 - Tabletop Tournaments
Registration is final after sending in army list and paying the registration fee.
Registration fee is 45 € including lunch and dinner, to be paid via bank transfer to BE38 7507 1011 8772.
We request that you add your choice of sandwich in the payment message of your bank transfer if not provided we will order as standard: baguette cheese.

Mail your army list to hammersandbolters@gmail.com AND pay the fee before 07-04-2024, 23:59h.
- Rules, Points, Indexes and Codexis as applicable on March 30th will apply.
- We kindly request that you send us your list either as printed pdf out of BattleScribe, or the exported list from BattleForge in the Warhammer App in a doc or pdf form.

FOOD & DRINKS
As we aim to organize this tournament completely budget neutral, the only profit for our club comes from our fully stocked bar (at reasonable prices), we therefore do not allow to bring your own drinks.

LUNCH OFFER
For lunch we will order a baguette per person, options are ham / cheese / preparé / smos (ham and cheese).

DINNER OFFER
We are ordering in pizza, is several varieties including a vegetarian option, provided as buffet during the dinner brake.
We request that you add your choice of sandwich in the payment message of your bank transfer if not provided we will order as standard: baguette cheese.

TOURNAMENT RULES
1. ARMY COMPOSITION

We’re using 10th edition rules, following the Leviathan Tournament Pack 2023.
Every player needs a 2000 points Strikeforce army.
LEGEND units are not allowed. Forgeworld units are allowed.
Mail your army list to hammersandbolters@gmail.com before 07-04-2024, 23:59h.
- The cut-off date for rules is Rules, Points, Indexes and Codexis as applicable on March 31th will apply.

2. PAINTING REQUIREMENTS
Having a fully painted army to a Battle Ready standard will earn you 10VP per game.

3. MODELS
You’re allowed to use non-Citadel models and 3D printed models. All should bear a logical resemblance to the original model and should be of comparable dimensions to the latest Games Workshop model.
Models must be on the correct base size.
Weapons options used are set in the army list and must be clearly communicated during the walkthrough, especially when models are equipped with other weapon options.

4. TERRAIN
All tables will have the terrain set up in advance, each table will be set up uniquely and the terrain rules will be available at the table. The choice of table is made randomly.
The objectives are being placed by the players at the beginning of each battle. Players are allowed to move terrain to place the objectives and place it back on the same place after placing the objectives.

5. GAME SCORING
We will use the WTC Scoring sheet available here.
During a game each player can score a maximum of 100 victory points per game
- 50 points from primary missions and/or gambits,
- 40 points from secondary missions,
- 10 points for having a Battle Ready painted army
Dependent on the victory points difference the players then score for the game according the table below.
If both players have the same score, the remaining model points determine the winner.

Game Scoring Table
Difference in Victory 0-5 Highest Scoring Player 10 Lowest Scoring Player 10
Difference in Victory 6-10 Highest Scoring Player 11 Lowest Scoring Player 9
Difference in Victory 11-15 Highest Scoring Player 12 Lowest Scoring Player 8
Difference in Victory 16-20 Highest Scoring Player 13 Lowest Scoring Player 7
Difference in Victory 21-25 Highest Scoring Player 14 Lowest Scoring Player 6
Difference in Victory 26-30 Highest Scoring Player 15 Lowest Scoring Player 5
Difference in Victory 31-35 Highest Scoring Player 16 Lowest Scoring Player 4
Difference in Victory 36-40 Highest Scoring Player 17 Lowest Scoring Player 3
Difference in Victory 41-45 Highest Scoring Player 18 Lowest Scoring Player 2
Difference in Victory 46-50 Highest Scoring Player 19 Lowest Scoring Player 1
Difference in Victory 51+ Highest Scoring Player 20 Lowest Scoring Player 0

6. MATCH MAKING
Matchmaking for the first round will be made randomly, with the second and third round matchmaking being based on:
1. Victory/Loss
2. Game score
A game sheet will be provided per table to record the scores.
In case of a tie after the last round, the total victory points scored will determine 1st, 2nd and 3rd place.

7. MISSIONS
ROUND 1

Deployment: Sweeping Engagement
Primary: Priority Targets
Mission rule: Scrambler Fields

ROUND 2
Deployment: Crucible of Battle
Primary: Deploy Servo-Skulls
Mission rule: Secret Intel

ROUND 3
Deployment: Search and Destroy
Primary: Take and Hold
Mission rule: Targets of Opportunity

8. CHESS CLOCKS
Chess clocks are not mandatory, however as we have a tight time schedule, and as even the T.O. wants to have a warm pizza, when delivered, it is highly recommended to use a chess clock or free app on a mobile phone.
Each player gets 1h30min to play the round, 15 minutes before the end of the scheduled time the bell will indicate the ending of the round. Players will be requested to finish the round and talk through the remaining rounds. Any remaining round will only score primary objectives.
If a player runs out of time, they get to finish the action they’re taking (e.g. a move) but cannot start any new actions. A player whose time has expired may only score objectives in process or that they still hold in future rounds, roll saves, and take any additional actions required to facilitate their opponent’s turn.
Always announce when you end your clock and let your opponent’s time run. A player is responsible for their own time.
Tampering with your or your opponent's time will be seen as cheating.

9. GAME INTERFERENCE
All games are played by just you and your opponent! Interference from anybody, other than the T.O. is not allowed.
This means that any spectators should at no point directly interfere or influence the game in any fashion. People who disregard this will be warned, if you continue interfering you will be asked to leave.

10. SPORTSMANSHIP
TSoA values sportsmanship above all!
Respect the other players and staff and communicate clearly to each other.
If the staff deems your behaviour as unacceptable penalties will be issued varying from game loss to disqualification.
Unacceptable behaviour includes but is not limited to:
- Deliberate slow play
- Cheating
- Disrespectful to aggressive behaviour be it verbal or physical.
- The wearing of any offensive iconography.
- Loaded dice (will be ritually burned)

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