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Bolt action Neverland - Informationen und Regeln

BOLT ACTION TOURNAMENT
I. Tournament Schedule
General information:
6/4/2024
Neverland
Blankenbergsesteenweg 186
8000 Brugge
8.30 : DOORS OPEN
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9.15– 9.30: PLAYER BRIEFING
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09.30 – 12.30: GAME 1
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Lunch break
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13.00 – 16.00: GAME 2
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16.30: Prizes and award ceremony
1e prijs is een cadeaubon
Tal van extra surprises
+ 1 prijs voor best painted army
Registration:
Mail your army list to gameplay2000@telenet.be before 24/03/2024
Should you decide not to participate or are unable to attend otherwise, please let us know Registrations will be considered locked in after receiving payment.
Included in the price is:
- A coupon for one beverage
- One sandwich.
The choice of sandwiches are :
On the day you can choose from a list of sandwiches
Please do not bring your own food and drinks to the room
Payment information:
Pay €20 through bank transfer to: Fintro BE07 1431 1543 6266
Add a message with: NEVERLAND BA24 + name
II. Tournament Rules
1. ARMY COMPOSITION
Players must have the same force consisting of a single reinforced platoon, as presented in the Bolt
Action rulebook (page 152-153) for both scenarios.
First scenario: a force of 1000 points.
Second scenario:a force of 1000 points.
Army restrictions:
Armies can comprise of a maximum 1 Reinforced platoon of 14 Order dice (i.e. 14 units).
Campaign book units and lists are not allowed.Theatre lists from each army book are not allowed.
For example the British in easy army builder have the option to buy a chaplain, but since it is a unit from campaign book D-Day: British & Canadian Sectors - page 115 it is not allowed
There is a maximum of 1 flamer per army (Both infantry or vehicles).
Send your army (made in easyarmy) list to gameplay2000@telent.be before 24/03/2024
Not mailing your list on time will result in a 5 point penalty.
2. PAINTING REQUIREMENTS
Armies do not have to be fully painted in order to participate in the tournament but best painted gets a prize.
3. MODELS
All models are WYSIWYG. It is important that you clearly communicate to your opponent what each
model represents and it is recognizable at a glance.
4. GAME TIME
Battle 1 : 3h00
Battle 2 : 3h00
10 minutes before the end of the scheduled battle time a warning will be given. This warning means
that no new turns can be started, players can only finish the present turn. If the turn lasts until the
end of the allotted battle time, the game ends automatically, even if both players have not yet
finished their turn and there are still dice left in the bag.
We expect players to play fairly, at a normal pace and not buy time in order to secure a victory in
those last minutes of the game.
5. ARMY LIST
Every player brings at least 2 copies of the army lists. The lists are public and the opponent can
always look at it and ask you questions about your force. Feel free to bring extra lists to play with
and/or hand out to your opponent.
6. MATCH-UPS
Pairings for the first round will be random but we’ll try to not pair members of the same gaming
clubs. In the following games players will be matched using Tournament Points (TP) and Casualty points,using a Swiss system. If a player has the same TP and Casualty points total, players will be paired in alphabetic order.
When two players have already met in a previous turn, they will be matched with the next player
down in the order to avoid having to fight the same opponent twice.
7. TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded
for victories, defeats and draws as shown below:
Result Tournament Points
Victory 3 TP
Draw 1 TP
Loss 0 TP
In addition, players must also record how many requisition points of enemy units they destroy during
their games. These destroyed enemies’ points (let’s call them ‘Casualty points’) are always added
together in a running total and are used as a tiebreaker for players who are on the same level of
Tournament points.
8. SCENARIOS
The following scenarios will be played, as described in the BA rulebook, on table with terrain that has
been pre-set by the organizers.
Game 1: Double envelopment (Bolt Action V2 P137)
Game 2: Demolition (Bolt action V2 P139)
9. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
• The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the player with the highest Casualty points.
10. WHAT YOU NEED TO BRING
It’s always a bad moment when you arrive at a tournament and realize you forgot to bring something.
So here’s a check list:
- Your army !
- Dice, Make sure they are readable and clear for your opponent; this means pips should be
clearly visible and any special symbols that replace a result should be on the same side (eg,
no rolling a number of dice of which some have the symbol on 6 and some on 1).
- Tape measure
- Rules, all the latest rules you need, be it core rules, army rules, errata & FAQ,...
- A extra copy of your army list, always nice to give to your opponent.
-Objective markers, or a special element representing the HQ Base for the Demolition
scenario.
- A tray to move your army. This can be a display tray to show off your painting / modelling
skills

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