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The Worlds 2014 - Impetus - Tournament Schedule and Scoring

TOURNAMENT RULES
28mm Tournaments Points: 350
Wargames tables: 120x180cm (4x6 feet)
Games: 6
Game length: 2h (deployment included). The turn must be completed. A referee should warn players 30mins, 15mins and 5mins before the game is supposed to end Army composition for 350pts armies: Min. 2 Commands. The larger Command must not exceed 75% of VDT. Coward Generals are not admitted. Halve minimums and maximums on the army list.
How to halve minimums and maximums: Minimums and maximums are halved and rounded up. When maximum is 2 and these Units can form large Units (according to list), this maximum is not halved.
Deployment for 350 pts armies: Special deployment for the Swiss army is limited to 5U.

POINT SYSTEM
Where the enemy army has been routed, the winner gets 30 Pts (Winner Bonus) + 100pts ( this is 100% of destroyed VDs) minus the percentage of his own lost VDs. Where the Loser’s army has been routed he gets as many points as the percentage of VD he has destroyed.
In case of “draw” (where neither army routs) both play- ers get 20 Pts (bonus) + percentage of enemy VDs they destroyed.
If both armies are routed the result is 70 to 70. All Units belonging to a routed Command are considered destroyed.
Examples
1) A (VDT=34) beats B (VDT=30) routing it, but with the loss of 9VD. A gets 30 (bonus) + 100 (percentage of destroyed Units) minus 26 (9 is 26% of 34) = 104 pts B gets 26 pts
2) A (VDT=34) beats B (VDT=30) routing it, but with the loss of 15VD. A gets 30 (bonus) + 100 (destroyed %) - 44 (lost %) = 86 pts B gets 44 pts
3) A (VDT=34) destroys 6 VD of B (VDT=30) and the lat- ter destroys 13 VD of A. Neither army is routed.

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