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August Split Annihalation - Informatie en regels

Army Selection – General Restriction

• Armies will be a maximum of 2400 points and not a point more.
• Special / named characters and unit champions are not allowed.
• Non-War machine shooting is limited to 80 shots per army - count the number of shots, not models. So for example Dark Elf Warriors with repeater crossbows count as 2 shots.
• An army may not include more than 4 War machines.
• No single non-character unit in the army may not contain over 40 models.
• Max 4 units/characters with the fly special rule.
• No triple special, no triple rare (unless each choice is 75 or less).
• The magic item “Fozzrik’s Folding Fortress” may not be taken.
• You may only take one item that automatically dispels a spell.
• Maximum 12 dice can be used in a single magic phase. Additional dice are lost.
• All armies may only use a maximum of 5 dice to cast a spell (including bonus dice from Warp Tokens, Mushroom, etc.).

Notes:
(1) Any model with a fixed maximum amount of shots (read: shooting attacks) counts that maximum towards the shot cap (i.e. blowpipes = 2, RXB = 2, Lifetaker = 3) but those with a random/variable number (Treeman, Razordon, Hail of Doom arrow, Flamers, etc) count as 1.
(2) Units that utilise a ranged template or attack (such Salamanders) count as 1 shot. Units with the Breath weapon special rule do not count as a “shot”.
(3) Do not count the possibility of Tomb Kings being able to fire twice against this shot limit. For example a Skeleton Bowman counts as 1 shot, despite the possibly that with magic he could fire twice.

Bonus points

Early birds:
Paying before 15th August: +10
Paying before 22nd August: +8
Paying after 22nd or on the door: 5

Painted armies will be awarded bonus points. 1 point is awarded for each question answered yes:
Criteria:
3 colours used? +1
Use of highlights, shades or other painting skills? +1
Details painted? +1
What you see is what you get? +1
Bases done? +1
Fitting movement trays? +1
Conversions? +1
Extra special additions to make the army unique? +1
Is the army painted as a whole? +1
WOW Factor? +1

To reward the fluff players, you are able to gain up to a maximum of 5 bonus points. These points will be added to your total score at the end of round 4. You only gain points once per single unit type, so if a Beastman player decided to bring 2 units of Centigor then he would only still get 1 point (not 2).
Criteria:
1 of below: +1
2 of below: +2
3 of below: +4
4 of below: +5

Beastmen
Ungor herd of 20+, Centigor, Razorgor unit of 3+, any of the rare choices

Bretonnians
Unit of 30+ Men-at-arms, 2+ units of Mounted Yeomen, Grail Reliquae, no trebuchet

Chaos Dwarfs/Legion of Azgorh
At least 40 Hobgoblin cutthroats, 20+ Infernal Guard with Blunderbuss/ Fireglaive, K’daai Fireborn, Hobgoblin wolf raiders

Daemons of Chaos
2+ units of Daemonettes, Flamers of Tzeentch, Nurglings, Flesh Hounds

Dark Elves
2+ units of Dark Riders, 30+ Corsairs with handbows without a Cauldron or Shadow-mage in army, 20+ Executioners, No Pendant of Khaeleth in army

Dwarfs
20+ Thunderers in the army, unit of 20+ Troll Slayers, 10+ Ironbreakers, Flame Cannon

Empire
Unit of 30+ Spearmen, Unit of 10+ Huntsmen, Mortar, Witch Hunter

High Elves
20+ Spearmen, Lion Chariot, Shadow Warriors, Flamespyre Phoenix

Lizardmen
2+ units of Skinks without Kroxigor (not skirmishers!), Unit of Kroxigor, Normal Stegadon (also including mount option), Unit of 3 Razordons

Ogre Kingdoms
3+ units of Gnoblars (not upgraded to Trappers), Gorger, Yhetees, Scraplauncher.

Orcs n Goblins
Orc Arrer Boyz (not Big Uns or Savage), Common Goblins, Orc Boar Boyz (not Big Uns or Savage), Arachnarok Spider

Skaven
Vermin Lord, Night Runners, 4+ Rat Ogres in army, Plague Claw Catapult

Tomb Kings
10+ Skeleton Horsemen in army, Ushabti, Sepulchral Stalkers, Necrolith Colossus

Vampires
Unit of 30+ Skeleton warriors, Corpse Cart with Unholy Lodestone, Unit of 3+ Spirit Hosts, Black Coach

Warriors of Chaos
15+ Warriors in the army, 10+ Forsaken in army, Dragon Ogres, one selection from:Giant/Shaggoth/Vortex Beast/Slaughterbrute

Wood Elves
2+ Units of Glade riders, 2+ units of Scouts, 20+ Eternal Guard, Warhawk Riders

Secret missions:
The tournament uses the battle line scenario in all three games. Additionally, select one of the four secret mission before deploying the first unit (write this down on your tournament sheet!).
Each mission may only be selected once in the tournament.
Completing the secret mission will award you an additional 50 victory points.

1. Off with their heads!
The enemy commanders have personally offended you and now they must pay the ultimate price: death!
To complete this mission all enemy lords and heroes must be dead at the end of the battle (no matter how; kill them, break them in combat, make them flee off the board, even blowing themselves up through a miscast).

2. The woods are alive with the sound of…
Occupy (with the majority of a unit) more forests than your opponent at the end of the game. Forests can only be occupied by units containing at least one command option (i.e. standard, musician or champion; battle standard bearers do not count)

3. Sneak behind them!
Have one or more core units (containing at least one command option) in the enemy deployment zone at the end of the game.

4. Break them!
Use the scenario Blood & Glory from the rulesbook (page 148), but only if your opponent is not automatically below or at breaking point at the start of the game (i.e. the opponents army doesn’t have any banners or a BSB).

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