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Szczegóły Turnieju


2 T 

WH40k POLISH TEAM CHAMPIONSHIP 2012

Nazwa:WH40k POLISH TEAM CHAMPIONSHIP 2012
System Bitewny:Warhammer 40K - Turniej Drużynowy
Organizator:metalfan (Kontakt)
Położenie:Mediateka Start-Meta
Adres:Szegedyńska 13a
01-957 Warsaw
PLPolska
Ofery Autostop:Nie ma żadnych Oferta Autostop w tej chwili.
Początek: 21/04/12 09:00
Koniec: 23/04/12 05:00
Pobierz Dane -ICS: Pobież dane jako plik ICS
Miejsca: 150
Opłata: 45 PLN
Opis:Go here to read up to date regulations with mission maps:

https://www.facebook.com/note.php?note_id=275074975899179


POLISH TEAM CHAMPIONSHIP 2012

1. General Information

Location: Mediateka, ul. Szegedyńska 13a, Warsaw - Poland

Entrance fee: 60€ (12€ per person)

Date: 21-22.04.2012

Teams limit: 30 (25 Polish and 5 foreign)

Entries will be made on the basis of order of applications and prepayment until 01.04.2012. After this date, the division of 25/5 cease to apply and another team enters from the reserve list.

Prepayment: 20€ per team - non-refundable after 01.04.2012

Main judge: still consulting (probably one of the ETC judges)

Line judges: MarcinB, Czajnik, Wilku

We play five battles for 1850pts

Time for one game: 3:15h


2. Schedule

Saturday
■Registration ends at 9:30 am
■First battle 9:45 - 13:00
■Lunch break: 13:00 - 13:45
■Second Battle 13:45 - 17:00
■Third Battle 17:15 - 20:30
■Afterparty!

Sunday
■Fourth Battle 9:30 - 12:45
■Fifth battle 13:00 - 16:15

For each 5 minutes delay in submission of results both teams get -1 team point.

After 15 minutes the result will not be accepted, and the teams get an automatic 0-0 score.


3. Teams

Teams must consist of 5 players.

The team may include: Only one army of the kind. Different varieties of Space Marine armies (BA, SW, etc.) are different armies.


4. General rules

■Warhammer 40.000 5th edition rules apply including current FAQs from GW and Polish PKZ and URP clarification rules.
■We play on 72" x 48" tables.
■Terrain on the tables is set by judges.
■Players caught in the blatant fraud (unauthorized change of terrain, use of equipment not included in roster, gross violation of rules of the game) will receive an automatic massacre in the battle they cheated. Caught cheating a second time will result in disqualification.
■Arguing at the tournament will end in disqualification.
■The decision of the referee can not be appealed.

Terrain clarification:
■Forests: every unit in or behind the forest receives a 4+ cover save, independent of actual amount and placement of trees. For vehicles and monstrous creatures this save is decreased to 5+.
■Walls: All the giant walls are impassable terrain, terrain around them is an area terrain with 4+ cover save.
■Ruins: area terrain 4+. Second and higher floors are treated as impassable terrain.
■Bunkers & similar: everything that looks like a bunker is treated as impassable terrain and you cannot go inside. The terrain around the bunker is treated as normal, open terrain.
■Rivers: difficult & dangerous terrain, everything sitting inside the river (except vehicles and monstrous creatures) gets 5+ cover save. You do not get any cover for being behind the river.
■Hills: 1st level= normal terrain, 2nd level= difficult, 3rd level= impassable
■High Rocks: Impassable terrain
■Hedges (about 1” high or less) : difficult terrain, cover 5+ if behind them


5. Building the army

Armies are built according to the following rules:
■Each player can spend on his army up to 1850 points.
■Each player arranges his roster according to the following FOC: 1-2 HQ, 0-3 Elite, 2-6 Troops, 0-3 Fast Attack, 0-3 Heavy Support.

Allowed:
■all armies and official units - such as codices and articles in WD
■Lost and the Damned by Sztab ( http://latd.sztab.com.pl/ )
■0-3 Special Characters per team (no limit per player)

Banned:
■Imperial Armour (including Special Characters)


6. Applications:

Plese send final application (names of team, captain, players and attached rosters) to: dmp40k.2012 (at) gmail.com Rosters will be published at ...

Duty of every captain is to ensure that all team's rosters are correct and in the appropriate format. If any mistake is found it will result in automatic 0 points for application.

Please send all rosters in one text file named same as a team using following scheme:

Player: (name, nickname, last name)

Please use English names of units and wargear!

HQ1: (name of individual, bought options, reference to dedicated transport) [(total number of points without the cost of transport) pts]

HQ2: (...)

Elite1: (...)

Elite2: (...)

Elite3: (...)

Troop 1: (...)

Troop 2: (...)

Troop 3: (...)

...

FA1: (...)

FA2: (...)

FA3: (...)

HS1: (...)

HS2: (...)

HS3: (...)

Transport1: (name, options, reference to the unit) [(points) pts]

Transport2: (...)

Transport3: (...)

...

Please do not put the default options (rules, equipment).

TOTAL [(points) pts]

KP: number of kill points

Models: number of models

Other form of rosters will not be accepted!


7. Requirements

■All models must be painted.
■All models must be glued together and look like units they are representing including purchased equipment (WYSIWYG).
■Any lack of WYSIWYG will result in removal of the model. If this causes illegality of any uni, it will be also removed. In extreme cases it may be equal to the disqualification.
■Each player must have his models, dice, inch ruler, templates, roster and army rules (codex).


8. Scoring

A) OVERALL SCORE
■+ 1 point for submitting a valid application till 01.04.2012 23:59h.
■+ 1 point for prepayment till 01.04.2012

These boonus points will be added to the result of the team after all battles have been played.

B) BATTLES

Scoring:

10:10 - 0-320
11:9 - 321-640
12:8 - 641-960
13:7 - 961-1280
14:6 - 1281-1600
15:5 - 1601-1920
16:4 - 1921-2240
17:3 - 2241-2560
18:2 - 2561-2880
19:1 - 2881-3200
20:0 - 3201+

At the end of the battle the player who has scored more Kill Points adds VPs according to the difference in the amount of acquired KPs:

1 KP difference - +100VP

2 KP difference - +200VP

3 KP difference - +300VP

4 or more KP difference - +400VP

Player who wins by walkover, receives 17DP points. Walkovers will be accepted only by the judge after familiarizing with the situation.

C) MATCHES

Team Points - Match Points thresholds:

60 TP won 2-0 MP
59-41 TP tie 1-1 MP
40-0 TP lost 0-2 MP

In the case of an odd number of teams, pausing team gets 1 MP (same as tie).

In the case of an equal number of MPs, number of Team Points will determine the final position of a team.

If MP score is also the same decisive will be outcome of the battle between these 2 teams. If these 2 teams didn't play against each other or it was a tie, they will be ex aequo.


9. Battles

A) Teams in the 1st battle will be selected at random, in next battles they will be paired by "Swiss" system.

B) Pairing system

a) The captains do all the pairings alone, without the aid of players
b) Both captains roll a d6. Winner of the roll-off decides if he wants to put player forward (A) or put a player to fight player A (B).
c) Captain A puts forward his first player.
d) Captain B puts player to fight player A.
e) Player A chooses a table for that game.
f) Captain B puts forward his player
g) Captain A puts player to fight player B.
h) Player B chooses a table for that game.
i) Repeat steps c-h until all players are paired

C) Missions

Battle One: Quarters

Deployment: Spearhead
Game length: 6 turns
Mission objective: 4 markers placed in the middle of each quarter plus 1 marker at the centre of the table. Markers worth: middle & enemy 650VP, side 350VP, own 200VP.


Battle Two: Recon

Deployment: Pitched Battle
Game length: 6 turns
Mission objective: 6 markers - 3 for each player. Side markers must always be placed 6" from long edge and 12" from the short edge. The middle marker must be 6" from its long and 36" from the short edge. Markers near the enemy long edge worth 600VP each. Own markers worth 300VP each.


Battle Three: Annihilation

Deployment: Cleanse II (one of the corners, diagonal with ends 18" from the top and side edges - enemy takes opposite corner)
Game length: 6 turns
Primary objective: Elimination of the enemy.
Requirements for victory: Double VP for damaged and / or halved enemy units.
Secondary objective: Marker in the centre of the table worth 400 VP.


Battle Four: Take'N'Hold

Deployment: Dawn of War
Game length: 7 turns
Mission objective: 3 markers: 1 in the centre of the table, the other 24" from it and 24" from the long edges. Central marker worth 1100VP, side ones 550VP.


Fifth Battle: Seize the Ground II

Deployment: Pitched Battle
Game length: 6 turns
Mission objective: Seize the ground with 5 markers, each worth 450VP.


10. Payment:

PayPal - details will be sent individually to every captain.
Więcej informacji: https://www.facebook.com/dmp.wh40k


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