Army list: Send the lists until the 12.5.13 to: rvancalck@hotmail.com
Entrance fee of 5 euro until the 5.5.13 to:
Steffen Fock
Account number 152120432 (for non-Dutch-to-Dutch transfers contact the organizer)
2 points for submitting list in time
1 point for submitting correct list the first time
2 points for advance payment
You are only definitively enrolled if you have submitted a correct list and paid the fee.
It is still possible to pay/hand in your list on the tournament day, however the fee will be higher and you forego the bonus points.
General restrictions:
- All current armybooks, including Forgeworld’s Legion of Azgorh list, are allowed
- Hero-level special/named characters and champions ARE allowed
- Select an army of 1500 points, following the normal composition restrictions, as well as:
- Maximum 35 models/350 points per unit (characters are not included and may cost 375 max as per Hero and Lord allowance)
- No more than 3 of the same character and core unit, maximum double special, no duplicate rare (unless 75 points or less)
- Max 40 shots with a range of 24” or above
- Maximum 3 warmachines, with a maximum of 2 template weapons (includes all types of cannon, stonethrower and all breath weapons)
- Maximum two monsters per army
- The Crown of Command cannot be used on models with a ward save of 4+ or better (Pendant of Khaeleth counts as a 4+ ward save in that respect)
- Folding Fortress and Rock of Inevitability may not be used
Army specific restrictions:
- Beastmen: no further restrictions!
- Bretonnia: no further restrictions!
- Chaos Dwarfs: K’daai counts as warmachine, deathshrieker always counts as template weapon (even in solid shot mode)
- Dark elves: max 25 repeater crossbows in the army (excluding characters and chariots), 10 shades total, Pendant of Khaeleth counts as a 4+ ward save for the purposes of the Crown of Command (ie the two can not be combined on the same model)
- Daemons: no further restrictions!
- Dwarfs: may generate 3 dispel dice per phase, anvil counts as a warmachine, gyrocopter does not
- Empire: no further restrictions!
- High Elves: no further restrictions!
- Lizards: max 40 blowpipes in army
- Ogre Kingdoms: maximum 6 Mournfang
- Orcs and Goblins: no further restrictions!
- Skaven: brass orb and doomrocket count as template weapons, max 12 gutter runners
- Tomb Kings: no further restrictions!
- Vampires: max 3 ethereal units (including characters)
- Warriors of Chaos: no further restrictions!
- Wood Elves: no further restrictions!
Magic restrictions:
- Players can use a maximum of 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut this maximum is lowered to 4 power dice.
- An army may use no more than 12 power dice during each phase (any dice above 12 are lost).
- No more than 2 extra power dice or dispel dice per phase can be generated through channeling attempts, magic/runic items or magical spells/abilities
Scenery:
- The mysterious terrain rules will not be used
- Hills and impassable terrain are infinitely high in terms of Line Of Sight
- Buildings are infinitely high and impassable
Secret missions:
The tournament uses the battle line scenario in all three games. Additionally, select one of the four secret mission before deploying the first unit (write this down on your tournament sheet!).
Each mission may only be selected once in the tournament.
Completing the secret mission will award you an additional 100 victory points.
1. Off with their heads!
The enemy commanders have personally offended you and now they must pay the ultimate price: death!
To complete this mission all enemy lords and heroes must be dead at the end of the battle (no matter how; kill them, break them in combat, make them flee off the board, even blowing themselves up through a miscast).
2. The woods are alive with the sound of…
Occupy (with the majority of a unit) more forests than your opponent at the end of the game. Forests can only be occupied by units containing at least one command option (i.e. standard, musician or champion; battle standard bearers do not count)
3. Sneak behind them!
Have one or more core units (containing at least one command option) in the enemy deployment zone at the end of the game.
4. Break them!
Use the scenario Blood & Glory from the rulesbook (page 148), but only if your opponent is not automatically below or at breaking point at the start of the game (i.e. the opponents army doesn’t have any banners or a BSB).