T³ - TableTop Tournaments
Welcome Guest. Please log in or register.
  

Login with nickname/e-mail and password (Lost password?).
Follow us:facebooktwitterrss | supportContact

Tirol CUP 2024 - Information and Rules

Infos:
Das Turnier findet in den Seminarräumen des TWI statt.
Parkplätze sind ausreichend vorhanden.
Da das Turnier am Nationalfeiertag stattfindet beachtet bitte das Bus/Züge anders fahren und die Geschäft geschlossen sind.
Für Getränke vor Ort wird gesorgt sein (gegen Barzahlung)

Anmeldung:

Angemeldet ist jede(r) Spieler(in) dessen Startgeld bezahlt ist. Vorgemerkte Spieler haben keinen fixen Startplatz.
Vorgemerkte Spieler dürfen daher Herausforderungen weder aussprechen noch annehmen.

Bezahlung ist per Paypal an g.milutinovic@gmx.at oder per Überweisung an AT10 1200 0100 2832 7921 möglich

Es sind 18 angemeldete Spieler möglich, daher wird eine Überbuchung der Vorgemerkten Spieler zugelassen.

Fristen:

Abgabe der Armeeliste : 20.10.2024

Armee-Aufbau:

max. 2000 Punkte
Englische Regeltexte haben immer Vorrang zu anderssprachigen Regeltexten.
Erlaubt sind die aktuellsten Publikationen von Games Workshop
What you see is what you get - Modelle und Ausrüstung müssen erkennbar sein und mit der abgegebenen Armeeliste konformieren.
Alle Modelle müssen komplett zusammengebaut sein.

Missionen:
Tag 1:
#######################################################################################################
Spiel 1:
PRIMARY MISSION: Take and Hold
WHEN: End of the Command phase (or the end of your turn if it is the fifth battle round and you are going second).
The player whose turn it is scores 5VP for each objective marker they control (up to 15VP per turn).

MISSION RULE: At the end of each player’s turn, if a BATTLELINE unit from their army is within range of an objective marker that player controls, that unit raises a banner on that objective marker: that player scores 1VP (which is counted towards their Secondary Mission score), and that player’s units can no longer raise a banner on that objective marker.

DEPLOY­MENT: Tipping Point
#######################################################################################################

Spiel 2:
PRIMARY MISSION: Burden of Trust
WHEN: End of the Command phase (or the end of your turn if it is the fifth battle round and you are going second).

The player whose turn it is scores 4VP for each objective marker they control that is not within their deployment zone. Then, for each objective marker that player controls, they can select one unit from their army (excluding AIRCRAFT) within range of that objective marker to guard it until the start of their next turn.

SECOND BATTLE ROUND ONWARDS
WHEN: End of each player’s turn.

The opponent of the player whose turn it is scores 2VP for each of their units (excluding Battle-shocked units) that are within range of and guarding an objective marker they control.

MISSION RULE: Hidden Supplies
In the Place Objective Markers step, players must set up one additional objective marker in No Man’s Land.

Before setting up this new objective marker, players must first move the objective marker in the centre of the battlefield 6" directly towards one of the corners of the battlefield (if No Man’s Land touches any of the corners of the battlefield, you must move the objective marker towards one of those corners). Otherwise, the players roll-off, and the winner selects which corner the objective marker is moved towards. Players then set up the new objective marker 6" from the centre of the battlefield towards the diagonally opposite corner of the battlefield to the previously moved objective marker.

DEPLOY­MENT: Hammer and Anvil

#######################################################################################################

Spiel 3:
PRIMARY MISSION: Purge the Foe
ANY BATTLE ROUND
WHEN: End of the battle round.

Each player scores 4VP if one or more enemy units were destroyed this battle round.

SECOND BATTLE ROUND ONWARDS
WHEN: End of the battle round.
Each player scores 4VP if more enemy units than friendly units were destroyed this battle round.

SECOND BATTLE ROUND ONWARDS
WHEN: End of the Command phase (or the end of your turn if it is the fifth battle round and you are going second).

The player whose turn it is scores 4VP if they control one or more objective markers, and an additional 4VP if they control more objective markers than their opponent controls.

MISSION RULE: Rapid Escalation
In the first battle round, each player can set up BATTLELINE units from Strategic Reserves in the Reinforcements step of their Movement phase. If they do, those units must be set up wholly within 6" of any battlefield edge, but no model in those units can be set up within the enemy deployment zone.

The points total of the units a player can set up in this way cannot exceed 10% of their total points limit for the chosen battle size

DEPLOY­MENT: Crucible of Battle
#######################################################################################################


Tag 2:

#######################################################################################################
Spiel 4:
PRIMARY MISSION: Linchpin
SECOND BATTLE ROUND ONWARDS
WHEN: End of the Command phase (or the end of your turn if it is the fifth battle round and you are going second).

If the player whose turn it is does not control the objective marker in their deployment zone, they score 3VP for each objective marker they control.

OR
If the player whose turn it is controls the objective marker in their deployment zone, they score 3VP for controlling that objective marker, and 5VP for each other objective marker they control.

MISSION RULE: Raise Banners
At the end of each player’s turn, if a BATTLELINE unit from their army is within range of an objective marker that player controls, that unit raises a banner on that objective marker: that player scores 1VP (which is counted towards their Secondary Mission score), and that player’s units can no longer raise a banner on that objective marker.


DEPLOY­MENT: Dawn of War

#######################################################################################################
Spiel 5:
PRIMARY MISSION: Supply Drop
Start of the Battle: Players randomly select two different objective markers in No Man’s Land; the first selected is the Alpha objective, the second selected is the Omega objective.

Start of the Fourth Battle Round: The Alpha objective is removed from the battlefield.

Start of the Fifth Battle Round: All objective markers in No Man’s Land apart from the Omega objective are removed from the battlefield.


SECOND BATTLE ROUND ONWARDS
WHEN: End of the Command phase (or the end of your turn if it is the fifth battle round and you are going second).

The player whose turn it is scores the following VP for each objective marker in No Man’s Land that they control, depending on the current battle round:
5VP in the second and third battle rounds.
8VP in the fourth battle round.
15VP in the fifth battle round.

MISSION RULE: Rapid Escalation
In the first battle round, each player can set up BATTLELINE units from Strategic Reserves in the Reinforcements step of their Movement phase. If they do, those units must be set up wholly within 6" of any battlefield edge, but no model in those units can be set up within the enemy deployment zone.

The points total of the units a player can set up in this way cannot exceed 10% of their total points limit for the chosen battle size

DEPLOY­MENT: Sweeping Engagement




Nähere Informationen zu den Missionen gibt es hier:
https://www.warhammer-community.com/wp-content/uploads/2024/06/MxYWfHN4INbOH6l1.pdf
https://wahapedia.ru/wh40k10ed/the-rules/pariah-nexus-battles/

Info: Only the tournament organizer is responsible for the content of this site.
©2004-2025. T³ is operated by Althaus.IT.