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BMC Herbstcup I - Information and Rules

Wir nutzen die Regeln der diesjährigen ETC. Danke an die Entwickler. Dunkelelfen sind allerdings Kategorie A.




Army size: 2000/2250/2500 points (depending on category, see below) with open or semi-secret (assassins, fanatics, magic items, demonic gifts etc. are kept secret) rosters pending captains vote.

General composition rules

- Armies are 2000/2250/2500 points.
- No characters that are: special, named or Albion
- No DoW or RoR in non-DoW armies .

- Rare choices may not be repeated, except for HE, where they can be repeated once for each choice.
- Max. 2 of the same Special choice.
- Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds.
- Max. 3 units of chariots (incl. characters).
- Max. 9 PD/10DD in an army *
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines).
- Max. 5 warmachines.

*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.

Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.

All dice you would not normally generate, such as 2nd gen Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.

Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.

Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice counts as 2 dispel dice.

Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.

Race specific:
DAEMONS OF CHAOS - Bloodthirster with Immortal Fury, Keeper of Secrets with Siren Song and Lord of Change with Will of Tzeentch count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES - Ring of Hotek counts as 3 dispel dice each phase; every assassin after the first counts as a hero choice; Shades limited in unit size to max. 10 models; the Pendant of Khaleth counts as a hero choice.
EMPIRE - Steam Tank counts as two Rare choices
ORCS & GOBLINS - Max 6 goblin fanatics.
SKAVEN - Max 3 ratling guns; Jezzails count as war machines (ratio 4:1, always rounding up)
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; the Helm of Commandment counts as an additional hero choice if taken on a Vampire Lord.
WOOD ELVES - Treeman Ancient counts as Treeman.

The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts and C to 2500pts.
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses (e.g. 1234 would become 1234+123,4=1357) rounding off as normal. Any category C army would conversely have its losses reduced by 10% (e.g. 567 would become 567-56,7=510).

Category A (2000pts)
Demons of Chaos
Vampires
Dark Elves

Category B (2250pts)
Bretonnia
Chaos Dwarfs
Dwarfs
Empire
High Elves
Warriors of Chaos
Lizardmen
Skaven
Tomb Kings
Wood Elves

Category C (2500pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War
Beasts of Chaos



Hausregeln:

Es werden die Erratas zu jedem Volk auf dem Turnier gelten, die Erratasammlung ist vorhanden und kann während der Spiele eingesehen werden.

Ausnahmen:
Der Dampfpanzer gibt entgegen die Errata von Gw halbe Siegespunkte ab.

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