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Syrenfaux - Information and Rules

The 8€ registration fee includes 2 soft drinks

Format:
⦁ 50 ss Gaining Grounds
⦁ Single faction: You declare 1 faction for whole the tournament
⦁ No pool limitation: free choice of Masters and crew for each game
⦁ Gaining Grounds 2017 with new errata

Number of tournament rounds:
⦁ 3 rounds (120 minutes per game)

Number of turns per game:
⦁ 5 turns (no flipping for a 6th or 7th turn)

Time calls:
⦁ Last Turn: The TO will call for last turn at the 105th minute mark (no new turns can be started)
⦁ Last activations: The TO will call for last activations at the 120th minute mark. The current player finishes his activation after which the opponent also gets one last activation.

Tournament sheets:
⦁ You will receive a record sheet before each round.
Before deployment, you will have to write down the schemes you are choosing for that round along with any names of models instructed by the scheme to score.

Painting and Modeling rules:
⦁ All models have to be painted to at least a basic level
⦁ Proxies are allowed under certain conditions:
- You need to have the official stat card which comes with the model
- Proxies cannot make up more than 33% of the crew
- The official model needs to have been physically released by Wyrdgames (sale or presale).
- Proxies need to be clearly representing the model and not lead to any confusion.
In case your opponent still feels confused, he can demand that the proxy be replaced by the official model. So make sure you have one with you, or show your opponent your proxies before the game.
- Official Wyrdgame proxies are of course always allowed

Schedule:
⦁10h00 Greetings

⦁10h30 -12h30 Round 1
⦁12h30 -13h30 Lunch break
⦁13h30 - 15h30 Round 2
⦁15h30 - 16h00 30 min break
⦁16h00 - 18h00 Round 3

⦁18h30 Mystery box raffle

Strategies and schemes:

Round 1:
Standard deployment
Guard the Stash
Claime Jump
Leave your Mark
Dig Their Graves
Tail 'em
Undercover Entourage

Round 2:
Flank deployment
Interference
Claime Jump
Accusation!
Dig Their Graves
Recover Evidence
Last Stand

Round 3:
Standard deployment
Head Hunter
Claim Jump
Frame for Murder
Eliminate the Leadership
Search the Ruins
Hidden Trap

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