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Operation Golden Spur - Information and Rules

Operation Golden Spur


Practical information

Location: Kasteelke Heule
Heulsekasteelstraat 1
8501 Heule (near Kortrijk)

Registration:

There will be place for 16 players.

15 euro when paid in advance(admission + sandwich (type chosen at arrival)) or 17 euro at the door.

Please send your entry fee to following bank account with mention of FoW and your name before Sunday 2nd of June.

BE21 0837 5604 7103

Time: Sunday 9th of June 2019

Arrival:

Between 9:00 and 9:30
Briefing: 9:30
Round 1: 9:30 to 12:00
Lunch: 12:00 to 13:00
Round 2: 13:00 to 15:30
Round 3: 15:45 to 18:15
Awards: 18:30


Army:

Mid War army of 100 points chosen from following books:

Afrika Korps, Desert Rats, Avanti, Fighting First, Armoured Fist, Iron Cross, Enemy at the Gates, Ghost Panzers and Red Banner.

We will be using the v4 rulebook 1942-1943.

The latest Lessons from the Front will be in use (20/12/2018).

(https://www.flamesofwar.com/portals/0/Documents/Version4/LessonsFromTheFront-V4-NB.pdf )

Please send your armylist to replayspellenclubkortrijk@gmail.com before Sunday 2nd of June.

Players provide their own models, dice, tape measure, rulebook, briefings, Lessons from the Front and at least one copy of their armylist. If you need anything please let us know in advance and we’ll see what we can do.


Score:

- Battlefront scoring system
- Fully Painted = +1 (Minimum 3 colours + basing)
- Armylist on time + paid in advance = +1
- Tie-Breaker = least platoons lost, then most destroyed, then highest die roll.


Pairing:

We will be using swiss pairing.
If possible we will pair axis with allies in the first round, after that it’s pure swiss pairings (score, then platoons lost, then platoons destroyed).

We will be using the battleplan and More Missions matrix. The TO will roll for the mission number. You may choose a different battleplan each battle.

Price support:

Best overall general
Best general of other faction
Best Painted (Public vote)
Wooden Spoon

Battle:

1. Discuss terrain
2. Determine battleplans and consult the matrix.
3. Play the mission as written in the more missions.
4. Have fun! It’s a game of toy soldiers after all!
5. Disagreement during the battle is first resolved by checking the rulebook. If agreement can’t be reached, call the judge. His ruling is final.
6. Ensure you each play an equal number of turns.
7. Inform the organisation of the result. Please fill in score sheets with care so we don’t have any issues with results.

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