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Luxembourg Summer Bash - 9th age - Information and Rules

Date
Saturday 27 June 2020

Event size
14 teams of 3

Venue
Centre sociétaire
29 rue de Strasbourg
1490 Luxembourg

Contact email
Charles.oiknine@live.fr​

Registration
In order to make a booking, a team need to pay a ticket of EUR 40 (lunch not included). Indicate “tournoi T9A June– team name]” when paying. Please send us a short email once the transfer is complete. Ticket must be paid for the whole team at:

IBAN: LU41 1111 7128 2165 0000
BIC : CCPLLULL
Paypal: flufff.contact@gmail.com​

If you decide to use PayPal, please preferably choose the "Friends and Family" option (no fees) otherwise you need to make sure we receive the full 40€ (net of fees).
If the lists are not send until 20 June 2020 (11h59 pm), the place is lost and not refundable.


Lists must be send with the following format:

[player name] [team name] [full army name]

465 – Damsel​, Barded Warhorse​, Druidism​, Wizard Master​, Storm Clarion​
415 – Duke​, Army General​, Barded Warhorse​, Shield​, Valour​, Divine Judgement, Uther's Conviction
630 – Duke​, Lance​, Might, Pegasus​, Shield​ , Questing Oath​, Dragonfire Gem​, Fortress of Faith, Supernatural Dexterity​, Uther's Conviction
260 – Paladin​, Battle Standard Bearer​, Barded Warhorse​, Lance​, Shield​ , Aether Icon​, Alchemist's Alloy
838 - 15 Knight of the Realm, Champion​, , Musician​, Standard Bearer​, Banner of the Last Charge​
295 - 6 Knight of the Realm, Musician​, Champion​
715 - 8 Knight of the Grail, Champion​, Musician​, Standard Bearer​, Flaming Standard​
630 - 12 Knight of the Quest, Champion​, Musician​, Standard Bearer​ Aether Icon​
125 - 2x5 Yeoman Outrider
Total: 4,498pts

Rules
All the Fantasy Battles: [lexicon]9th Age[/lexicon] rules will be used as found in the Rulebook, Paths of [lexicon]Magic[/lexicon] and Army Books here: https://www.the-ninth-age.com/community/index.php?simple-page/​
as of 5 June with the exceptions stated here regarding how to
compose the playing table and how to choose the Scenario and Objective
to be played. In any case of contradiction between books in different
languages, the original book in English will take precedence.

Timetable
- 8.15 to 8.45 - Registration
- 8.45 to 12.00: Game 1
- 12.00 to 12:45: Lunch
- 12:45 to 16.00: Game 2
- 16:15 to 19.30: Game 3

Models, Painting and Representation
All models should be fully painted and based, WYSIWYG. We shall be particularly vigilant in this regard, because we have observed abuse on that point past year. Un unpainted [lexicon]model[/lexicon] should not be played! Movement trays are compulsory.

All [lexicon]model[/lexicon] manufacturers are welcome as well as hand-made and scratch-build, as long as it proves to be a decent effort, accurately represents what it is supposed to be without causing confusion, is on the right base, is painted and based, and is appropriate for gameplay.

[lexicon]Unit[/lexicon] fillers are allowed, within common reason. If in doubt, ask the organisation. Usually the filler should adhere to 3 [lexicon]general[/lexicon] guidelines: Not causing confusion, not interfering normal gameplay, and not being more than aprox. 33% of full unit size.


Pairings system
1. Both Teams simultaneously place 1 army on the table,
2. Both Teams simultaneously offer 2 armies for the opponent’s placed army to choose from,
3. Each team simultaneously chooses which one of the opponent’s 2 offered armies they want to face their initially placed army (Match-ups 1rst and 2nd). The other army offered by the opponent and not chosen​ will face each other’s (Match-up 3rd).

Secondary objectives

Round 1
Match-ups 1rst and 2nd: King​ of the hill
Match-up 3rd: secure target


Round 2
Match-ups 1rst and 2nd: breakthrough
Match-up 3rd: Hold the ground


Round 3
Match-ups 1rst and 2nd: capture the flag
Match-up 3rd: spoil of war

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