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Star Wars: Legion Skirmish Summer Tourney 2021 - Information and Rules

Schedule
Deployment Objective Condition
11:00 11:15 Arrive, gather troops
11:15 12:30 Faceoff Breach Dawn
12:45 14:00 Flanking Position Pivotal Positions War Weary
Lunchbreak
14:45 16:00 Meeting Engagement Control Improvised Defenses
16:15 17:30 Battle Lines Elimination Clear Condition
17:45 18:00 Prize ceremony

Setup
1. Establish Battlefield and Gather Components: Already done
2. Declare Terrain: It is important to determine what the terrain effects will be before the game begins. Players should briefly discuss each piece of terrain that is available for the battle and come to a consensus on its cover type and other characteristics.
3. Place Terrain: Already done
4. Select Player Color and Sides: The player whose army has the lowest point total chooses to be either the red player or the blue player. Then, the blue player chooses one of the four table edges and sets their army near that edge. If both players’ armies have the same point total, roll a die or flip a coin to determine which player chooses to be red or blue.
5. Reveal Skirmish Battle Cards: Already done
6. Define Battlefield: Already done
7. Resolve the Objective and Condition Cards: Resolve any setup instructions on the objective card; then resolve any setup instructions on the condition card.
8. Deploy Units: as usual.
9. Prepare Supply: as usual

Round 1
Deployment: Faceoff
Objective: Breach
At the end of the game, each player gains 2 victory tokens for each of their unit leaders within range 1 of the enemy edge of the battlefield.
Condition: Dawn
During the first round, units cannot perform ranged attacks beyond range 2.

Round 2
Deployment: Flanking Position
Objective: Pivotal Positions
Setup: Place an objective token on the piece of terrain closest to the center of the battlefield (if multiple pieces are equally close to the center, the blue player chooses). Then, starting with the blue player, each player places 1 objective token on a piece of terrain. Each token must be placed on a piece of terrain that is completely outside all deployment zones and beyond range 1 of any other piece of terrain with an objective token. If a player is unable to place a token according to these rules, they can place that token on any piece of terrain that does not have an objective token and that is outside all deployment zones. If that token still cannot be placed, then it is not placed.
Victory: At the end of the game, for each terrain piece with an objective token, the player who has the most unit leaders in base contact with that terrain piece gains 2 victory tokens.
Condition: War Weary
When checking whether a unit is panicked, the range at which a unit can use a friendly commander’s courage instead of its own is reduced by 2 (to a minimum of 1).

Round 3
Deployment: Meeting Engagement
Objective: Control
Setup: Place 1 objective token on the center of the battlefield.
Victory: At the end of rounds 2–4, each player gains 1 victory token if they control the objective token. At the end of the game, a player gains 2 victory tokens if they control the objective token. A player controls an objective token if they have more unit leaders at range 1 of that token than any other player.
Condition: Improvised Defenses
Setup: Starting with the blue player, players alternate placing barricades on the battlefield until 4 barricades have been placed. When a player places a barricade, it must be placed inside their deployment zone or within range 1-2 of their deployment zone. Each barricade must be placed horizontally

Round 4
Deployment: Battle Lines
Objective: Elimination
Victory: At the end of the game, each player gains 1 victory token for each defeated enemy unit, and 1 additional victory token for each defeated enemy Commander, Operative, and Heavy unit.
Condition: Clear Condition
This has no effect.

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