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Club Championships 40K 2010 - Information and Rules

Participating in the event will cost 20€ per team, which can be paid on the following bank account: (BE40) 7450 2894 4263. This will serve as a pre-inscription. You can also still subscribe your team the day of the event itself, providing there is enough place to accommodate more players of course so be sure to inquire by email or cellphone if there is still place available! Keep an eye on our website (http://www.gaminglordsleuven.net) to see if the tournament has reached its capacity or not. The tournament will start at 10 AM, and registration will start from 9 AM. A copy of each teams’ armylists will be present for you, but try to have a printed copy for yourself as well!

In case of questions, or in case of problems the day itself (traffic, car issues, ...), you can always call 0032476880160.

Please send in your armylists BEFORE July 31st 2010 so the organisation has ample time to review your army lists!!!! If you decide to participate the day of the event itself, please allow for enough time for us to review your army lists. Players presenting themselves after 9:20 AM will be refused.

The Teams:

A team for the 40K Club Championships Event will consist out of 3-5 players, one of which is designated as Team Captain. Per round, all the team members will play separate battles, just like they would in a normal tournament, but only three results may be counted for the total team score. The Team Captain is the one who co-ordinates this before the start of every round and must take into account that at the end of the day, each team member must at least have contributed a score once (if not, that team member’s worst score in the tournament will be used). If for some reason no scoring members were appointed before the round commences, the worst three scores of the team will be used in that round, so be sure to follow procedure!

A club may have more than one team as representative! Be sure to make it clear to the organisation which players are grouped in team 1, 2, …

Players that want to join in the event but aren’t able to find a team, or that would like to play as a group that don’t have ties to a particular gaming club, will be grouped as a ‘rogue’ team. The rogue team(s) will appoint a Captain amongst their ranks before the event starts or otherwise will be appointed one randomly from within their numbers. Rogue players pay 7€ per person the day of the event itself, and may be filled out with members from the local club.


Army Composition:

As this is an event to try and determine which clubs have the best generals amongst them, and as the 40K Club Championships Event wants to promote fun and fair play, the organisation reserves the right to SEVERELY PENALISE what it deems as powerhouse builds (players will be warned of this when their army list gets reviewed). Competitive lists are of course allowed, but we all know playing against one of the top-tier builds is no fun, so please keep it under consideration when composing your army lists. Making it a fun experience for you and your opponent begins with creating an army list that is not overly impossible to beat and requires some tactical insight to gain the upper hand (and not simply rushing all your Chimeras forwards). We want the tournament to have worthy winners, not simply a team that already had the upper hand because of army builds.

As this is an event to try and determine which clubs have the best generals amongst them, painting scores will NOT influence the end result, but a price for the best painted army will be awarded. Fielding a fully painted army is thus not a necessity, but going the extra mile will be rewarded!

• One can spend 1750 points for army composition, making use of one Force Organisation Chart. The use of Allies is not allowed (the Inquisition can of course make use of Inducted Guard and Space Marine units).
• We use the Warhammer 40,000 5th Edition ruleset.
• Armies have to follow all the restrictions as detailed in their codex, taking into account the last set of FAQ’s that appeared on the GW site.
• Al your models have to oblige the WYSIWYG rule for as far as that is possible. Please take the time to explain things to your opponent in case you are not fielding a fully WYSIWYG army before the battle starts.
• The use of converted figures is allowed as long as it does not lead to confusion or gives you an unfair advantage on the battlefield.
• Special Characters, including those that can normally be fielded without the opponents permission, or those that count as a unit upgrade (Snikrot, Zaggstruk, C’Tan, Phoenix Lord, ...) CANNOT be used (The Emperors Champion for The Black Templars is the only exception).
• A Space Wolf Thirteenth Company army (Codex Eye of Terror) is NOT allowed. Use the regular Space Wolf list instead.

Admitted armies:

• Space Marines (Codex Space Marines 2008)
• Dark Angels (Codex Dark Angels 2006)
• Blood Angels (Codex Blood Angels 2010)
• Space Wolves (Codex Space Wolves edition 2009)
• Black Templars (Codex Black Templars)
• Daemonhunters (Codex Daemonhunters)
• Witchhunters (Codex Witchhunters)
• Imperial Guard (Codex Imperial Guard, edition 2009)
• Chaos Space Marines (Codex Chaos Space Marines 2006)
• Codex Daemons (2007)
• Lost and the Damned (Codex Eye of Terror)
• Eldar (Codex Eldar, edition 2006)
• Dark Eldar (Codex Dark Eldar (2002 reprint !!))
• Ork (Codex Space Orks, 2007)
• Tau (Codex Tau Empire)
• Tyranids (Codex Tyranids, edition 2009)
• Necron (Codex Necron)

Scenario’s:

For this tournament we’re stepping away from the standard mission-set as provided in the background rulebook, and will offer missions where you’ll have to meet three objectives to win the battle with the maximum command points. A primary, secondary and tertiary mission will be offered in the description section of every mission.

For the purposes of the tournament, each player has to bring 3 objective markers on a standard 40 mm base (terminator sized models).

A dice-off will always determine who gets to place the first objective, unless the scenario dictates otherwise. After the objectives have been placed, an additional die-roll will determine who gets to deploy first and gets to pick table edge. Once both players have set-up, a seize the initiative roll will determine who actually gets the first turn. All special rules (scouts, outflanking, deepstrike, reserves) are always in play for every mission.


Please download our rulespack at http://www.europunk.net/ClubChampionships_40K.doc for the mission objectives!!

NOTE:
A 'Wipeout!' at immediately occurs when one side has had all of its models destroyed or removed from play by one means or another (we look at you, phaesout!), and there is no opportunity for models to return to play (units still in reserve due to deepstrike mishap, St. Celestine, units with the 'Without Number' rule, etc). When this happens, the game ends immediately. The player that achieves a 'Wipeout!' automatically gets a maximum score for that game, including all mission objectives. The player that suffers a 'Wipeout!' still retains any points he or she managed to achieve during the game, except for those scored for securing objectives.

Contact, Subscription:

All subscriptions, army-lists or further questions can be sent via email to clubchampionships@gmail.com . All the info can also be found on our website: http://www.gaminglordsleuven.net/forum2

Final Notes:
Winning is nice but having a fun day even better. The idea behind the event is to bring as many clubs together as we can, and have a pleasant day while playing some games. We realise that this sort of team play comes with it’s shortcomings, and that the rulespack allows for some exploitation, so we urge everyone to come to this only bearing the right mentality. Abuse of any sort will be penalised.

Info: Only the tournament organizer is responsible for the content of this site.
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