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Conect'R Team 40K 2017 manche 1 - Information and Rules

Welcome to the Conect'r Team's 1st manche of 2017.

We hold 4 manches each year to fight for the title of the "Conect'r Club Champion" and bragging rights for the year :p
This is the perfect opportunity to get to know the Conect'r and get 3 great games of 40K in.

The purpose of making the manches open to everyone is to get to know to Conect'r and if you like what you see to join our club.
Non members are only allowed to play 1 manche as introduction to our awesome club! :)


Entree fee is €10 to be paid at the door. This will grant you 3 drink vouchers.
Please do not bring your own food. There is food available to purchase on site. Menu HERBERG T'HUIS

Please send in your armylist, in the propper format, BEFORE 20/02/2017 to 40k@conectr-team.be or to Riku in PM.

We will play 3 rounds with the 2017 ETC rules, ETC FaQ & official GW FaQ's.
In short:
1850P - Bound - Everything allowed except Forge world and some exceptions below.
Everything WYSIWYG.
Maximum 4 detachments/formations
- No duplicates, unless it's in a Decurion type detachment. Decurion Type detachments count as 2 detachments.
- A Combined Arms Detachment may only be duplicated if the factions are different.
- An allied detachment can't be of the same faction as your primary detachment, unless a specific rules allows this like with Space Marines.
No restriction on Super Heavy Vehicles.
Gargantuan Creatures may be duplicated but only if their "main weapon load-out" is different from one another.
Fortifications and their upgrades are allowed, provided your list allows you to take them.
- No fortification networks, AV15, Plasma obliterator or Fortress of Redemption.

Every scenario will be a combination of an Eternal War and Maelstrom of War mission.
The Eternal War mission will have a custom amount of objectives worth custom VP's.
We will be using an adjusted Maelstrom of War table in all scenario's.
You can score a maximum of 3 Maelstrom objectives per turn.
First Blood, Slay The Warlord and linebreaker are in effect.
Score a maximum of 6 points for KP differential.
All scenarios will have 6 objective markers in total, some may only be used for Maelstrom.
Mysterious objectives will not be used.
Wiping a player will result in a 20-0 score. Please still count the VP's from the game for tie breakers.

Scenario 1
Eternal War: crusade (6 objectives, Each player deploys 3 objectives worth 1, 2 and 3VP's.
Values noted in secret. Before rolling to seize, reveal the value of each marker.)
Maelstrom: deadlock
vanguard strike deployment

Scenario 2
Eternal War: crusade (4 objectives, 3VP each)
Maelstrom: cleanse and control
dawn of war deployment

Scenario 3
Eternal War: the Emperor's will (2 objectives, 4VP each)
Maelstrom: contact lost
hammer and anvil deployment

Starting a game steps:
1) Discuss terrain.
2) Army lists.
3) Roll off to place objectives. **
4) Roll-off to choose table sides. **
5) Pre-game rolls: gifts, boons, psychic powers, ... *
6) Roll for warlord traits.*
7) Potential night fight roll.
8) Roll-off for deployment - Infiltrators
9) Decide who goes first - scout moves
10) Potential seize the initiative
* Beginning with the player that chose the deployment zone.
** Scenario 3: place 4 objectives at step 3 and place the 2 Emperor's will objectives* after step 4.

Scoring Points at the tournament
20 points per battle
20 Points on painting
5 points for sending armylist on time without error(s)
15 points for being present :)

For your final position in the tournament we will look to your wins/draws/losses first and then to your points scored per battle.
Painting will be considered a 4th individual battle. You win it by scoring more than half the points on painting!
10P-> amount painted, 2P-> bases, 2P-> detailed bases (not just painted), 4P-> WYSIWYG, 2P-> squad markings (a way to keep units distinguishable from each other if applicable).

timetable:
09:00 - 09:15 registration and setup. Scenery will be provided and fixed.
09:15 - 12:15 First battle
12:15- 12:45 Lunch Break (Please order your food on site. Menu HERBERG T' HUIS)
12:45 - 15:45 Second battle
15:45 - 16:00 Break
16:00 - 19:00 Third Battle

We limit the amount of spaces to 12 to be able to provide good and spacious gaming tables.
Tables will be an inch or 2 short on the long table edges. Please use the wobbly model syndrome here in case it's necessary :)

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