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Hunt for the golden pipe - Information and Rules

SpellenBeurs

The convention starts at 10:00 and closes it's doors at 18:00.

Tournament
Format:
- 50 ss Gaining Grounds
- Single faction: You declare 1 faction for whole the tournament
- No pool limitation: free choice of Masters and crew for each game
- Gaining Grounds 2017 with new errata

Number of tournament rounds:
- 3 rounds (120 minutes per game)

Number of turns per game:
- 5 turns (no flipping for a 6th or 7th turn)

Because the convention has strict opening and closing hours we'll have to follow a strict time-table.

10:00 - 10:15 Welcome
10:15 - 12:15 Round 1 : Extraction , Standard Deployment
13:00 - 15:00 Round 2 : Interference, Corner Deployment
15:30 - 17:30 Round 3 : Collect the Bounty, Close Deployment
17:45 - 18:00 Mistery box Raffle & Tournament Results

Full Round information:
----------------------------------------
Round1
Extraction , Standard Deployment
Claim jump
Accusation!
Leave your mark
Recover Evidence
Last Stand

Round2
Interference, Corner Deployment
Claim jump
Frame for murder
Dig their graves
Search the ruins
Covert Breakthrough

Round3
Collect the Bounty, Close Deployment
Claim jump
Hidden Trap
Eliminate the leadership
Set up
Tail 'em

Strategie rules
------------------
Extraction (Rams)
Set up
Place an Informant Marker at the Center of the table.

Special Rules
At the end of every Turn after the first, after scoring VP,
the player with the most non-Peon models within 6" of the Informant Marker may place the Marker up to 3" from its current location, not into terrain or base contact with a model.

Victory Points
At the end of each Turn after the first, a Crew earns 1
VP if it has two or more non-Peon models within 6" of the Informant Marker.

Interference (Masks)
Set Up
Divide the table into four 18" by 18" table Quarters.

Victory Points
At the end of each Turn after the first, a Crew earns 1 VP if it controls two or more table Quarters.
To control a table Quarter, the Crew must have the most unengaged non-Peon models within the table Quarter.
These models cannot be within 6” of the Center of the table, or partially within another table Quarter.

Collect the Bounty (Jokers)
Special
Whenever a model is reduced to 0 Wounds by a non-Peon model, the Crew which reduced it to 0 Wounds gains a number of Bounty Points depending on the type of model which was reduced to 0 Wounds, so long as the Crew considered the model an enemy.
Models are worth the following number of Bounty Points:
•Peons: 0
•Minions: 1
•Enforcers: 2
•Henchmen: 3
•Masters: 4
At the end of each Turn, after calculating VP, reset each player to 0 Bounty Points.

Victory Points
At the end of every Turn after the first, the player with the most Bounty Points scores 1 VP. Either player may also score 1 VP if the opposing player has no models left in play. No more than 1 VP may be scored from this strategy per Turn. If both players still have models in play and they are tied for Bounty Points, neither will score any VP.

All information about Strategies and Schemes can be found in the GG2017 document at the wyrd site.

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