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Getting ready for Hammer and Bolter - Informationen und Regeln

Solo tournament
- Each army will be composed of 2000 points, in respect of Games-workshop rules
- List must be legal & Battle-forged
- 3 detachments max
- 3 entries max of the same unit (except for troops & transports)
- Forgeworld authorized
- Named Characters authorized
- Models do not have to be painted . We accept that people come to test there list and do not yet have there stuff fully painted. Fully painted armies will be rewarded with 2 bonus points in general ranking instead at the end of the count, instead.
- Each model will be WYSIWYG, meaning each model will represent what is in your list.
Conversions are authorized but need to bear the equipment they should have.
- ETC norms for scenery (ground level blocking line of sight)

A- Your army :
Only codexes, chapter approved, white dwarf supplements and official FaQ published before
08/12/2019 will be legal. Every player must have a written copy of the rules they are using.
Armies with a codex must use this one & can’t use any indexes.
ETC norms for scenery will be used.

Lists must be sent to the following mail address before December 8th 2019 23h59
gaminglordsleuven@gmail.com . List must be sent on 1 .docx under ETC Format. An invalid list
after the due date will cause a 2points penalty in general ranking. (countering a victory basically).
Must be specified on army lists: Army scheme used, Command points, psychic powers, warlord traits
used.

Players must be in possession of a paper copy of their list for them & their opponents.

B Registration
Registration is required on T3: . http://www.tabletoptournaments.net/be/tournament/getting-ready-for-hammer-and-bolter

Registration cost is 15 EURO for non members, 10 EURO for GLL members. To be paid by bank transfer to Gaming Lords Leuven BE71 7340 4657 5769 with the mention of "40k GRFHAB #NAME# " before 08/12/2019.. This account will be checked in the weeks leading up to the event. We do not refund cancellations after 08/12/2019.
Your Army list should be sent to gaminglordsleuven@gmail.com before 08/12/2019.
A registration is complete with payment. We work with a first come first served politic on a registration with payment! Do note that army lists sent in time will also be necessary to get the bonus victory points (+2points) on the event.

Lists & pairings of the 1st round will be published as soon as we have everything properly checked.

Due to the release of the new Chapter approved we will be giving participants until 10/12/2019 to send in there lists.

Missions
We will be using Missionset proposal 2 as we were told that there is a very big chance that the Hammer and Bolter tournament will be using these.
This is a quote from the official ETC rules: https://drive.google.com/file/d/1S6mSTgXMMvB8aX21INh_7ocXdtlDxa8N/view?fbclid=IwAR3NpvpS19iJqJkbJ3NKLR1la92ehpaarnJJ6ax2qjBLoTVujALLsjLnILE
ETC MISSIONSET – PROPOSAL 2
GENERAL MISSIONPACK OUTLINE
Based on the recurring captains feedback that Maelstrom is way too random, this proposed missionpack
incorporates the Schemes Of War as posted in the White Dwarf in June 2019. The Maelstrom deck is cut
down to 18 cards per player which will make the Maelstrom comp

onent way less random.
Schemes Of War: Constructing Your Deck and card modalities
When submitting lists, players construct an objective deck, made up of 18 Tactical Objective cards. No
more than one copy of each uniquely named Tactical Objective (this only really applies to "Secure
Objective x" cards) may be included in the deck, meaning you can choose the optimal cards that your
army can achieve during each game, better suiting your army composition and playstyle.
Faction-specific cards cannot be used and are replaced by the cards listed below. Any cards that are
drawn with the given number will count as the tactical objective listed below:
11: Score 1 VP if you control an even and uneven objective marker at the end of your turn.
12: Score 1 VP if you control any two even objective markers at the end of your turn.
13: Score 1 VP if you control any two uneven objective markers at the end of your turn.
14: Score 3 VP if you control 2 even and 2 uneven objective markers at the end of your turn.
15: Score 2 VP if you control all even objective markers at the end of your turn.
16: Score 2 VP if you control all uneven markers at the end of your turn.
The Priority Orders Received card is not in play at the ETC.
Generating Tactical Objectives
At the start of the first battle round, each player shuffles their objective deck and draws 5 cards. Either
player may choose to place all five cards back on the bottom of their Objective deck, in any order, and
draw 4 new Tactical Objective cards.
A the start of each of your turns, place Tactical Objective cards from your hand in play according to the
description of each ETC mission. A Tactical Objective is considered to be generated when it is put in play.
When putting a Tactical Objective in play, it is either placed face up or face down, until such point it is
either achieved or discarded. You can only have one face down card in play at any point unless if your
army has a stratagem that would circumvent/allow this.
Immediately after you have finished putting any Tactical Objectives in play, draw Tactical Objective Cards
until you have a hand of 5 card (or as much as specific mission parameters allow).

When you discard a Tactical Objective, place it face up on the discard pile. Cards in the discard pile are
not considered to be in play, and are not part of your Objective deck.
Achieving and discarding Tactical Objectives
You can only achieve Tactical Objectives that are in play.

At the end of every turn (yours and your opponent's), check to see if you have achieved any of your in-
play Tactical Objectives.

If you can achieve a Tactical Objective, you must do so immediately at the end of the turn and cannot
choose not to do so. After a Tactical Objective has been achieved, it is removed from the game, and
placed face up in an “achieved pile”.
At the end of your morale phase, you may discard any of your in-play Tactical Objectives. If a card is
impossible to achieve (e.g. you have Big Game Hunter and your opponent has no viable units left on the
table), you can immediately discard it.
Additional rules and stratagems
If at any point players cycle through their entire deck, they have to recycle their discard pile. This is done
by shuffling it intensely, and start redrawing cards that haven’t been achieved yet during the game.
At the end of each battle, a player loses 1 victory point for every 3 active Tactical Objectives that have
been discarded or haven’t been achieved by the end of the battle.
Re-Prioritize (2CP) - Use this stratagem at the start of your turn. Discard up to two Tactical Objective
cards in your hand and re-draw a card for each card that was discarded.
Tactical Foresight (1CP) - Use this stratagem at any point during the turn. You can look at the top three
cards in your Objective deck and choose to put each back on either the top or bottom of the deck in any
order. You can only use this stratagem once per turn.
Determined Push (1CP) - Use this stratagem at any point during the turn. Select up to three Tactical
Objective cards from your discard pile and shuffle them back into your objective deck. You can only use
this stratagem once per turn.

We will be playing the following missions from this rules pack
1: Frontline Post
3: Secure and Strike
4: Schemes and Pillars

C- Schedule
Every game will last up to 3h30.
8:00: Doors
8:30: 1st Round
12:00 Lunch break + Painting votes+Round 2 pairing
13:00 2ndRound
16:30: Break + Round 3 pairing
17:00: 3rdRound
20:30: End of Round 3 / Round 4 pairing will be announced as soon as possible.

20:45: Award Ceremony

You will be asked to bring your scoring sheets à the referee table as soon as possible.
Score for each game will be based on 20points between both players). To do so, the difference of real points will be halved by 2 (rounded down) & will be add to this score a 10 (for the winner) & will be subtract 10 (for the looser) to give the final score.

A Score equal or superior to 12 gives a victory : 2 ranking points
A score between or equal to 9 to 11 gives an equality: 1 Ranking point
A Score equal or lover than 8 gives a defeat: 0 points
(For these, painting and timely payment will not be taken into account)

In case of equality in ranking points, a secondary ranking will be based on final scores of games. If there is a new equality, players will be judged by the score difference of games.

Rewards & prizes depending participation. Normally there will be prize support for top 3, best painted and sportsmanship.

F- Pairing:
Randomly generated pairing for the first game. Battle between players from the same club will be
avoided as much as possible (precise if your club if needed).

From round 2, pairings will be given by strict swiss round (1st VS 2nd, 3rd vs 4th, etc).

Scenarios will be a mix of Eternal War & Maelstrom, Could be ETC scenarios. They will be presented
as soon as Hammer and Bolter releases them. You can expect them to be the same as the first 3 games of Hammer and Bolter

All eventual questions may be asked to the organisation on the following email address
gaminglordsleuven@gmail.com

G- Painting:
Models [b]do not have to be painted [b]. We accept that people come to test there list and do not yet have there stuff fully painted. Fully painted armies will be rewarded with 2 bonus points in general ranking instead at the end of the count, instead.

People with a fully painted army will be asked to present it during the lunch break after the first game. The Gaming Lords membera that are not participating in the tournament and all particpants will be able to vote for the best painted army.

H- Fair-Play
Even though a subjective notion, Fair-play is really important to us because we aim to provide all
players the best gaming experience. Games will be hard fought and competitive, but it is up to the
players to give their opponents a nice, fair and clean game.

At the end of your fifth and last game, you will have to choose which game you preferred and mark it
on your score sheet.

A Special FairPlay price will reward the player with the most FairPlay points.
We expect every players to play by the rules. Even though it is a tournament we are gather here for
Fun after all and we hope everyone will behave as a mature and responsible person.
Of course, during the event, if the TOs or referees witness bad conduct or get some complaints about
a player, penalties might be taken against the said player (withdrawal of VPs…). Every player who feel
that his opponent is not playing in a fair way can call a TO or a referee.

As a reminder, referees and TOs will always get the final word.

Some basic rules of conduct include:
Roll the dice where your opponent can see them
Explain your intentions before doing it
Just communicate with your opponent!!!

Venue
The event will take place o at
Demo-spel Leuven
Sint Hubertus-straat 3
3000 Leuven.

Entry at the backside of the store around the corner (at the end of the parking garages next to the copy shop in the Heilige Geest straat) as the shop is not yet open at 08.00. If you should have trouble locating it you can call me on +32 465 636 005.)

We will be selling food (croque monsieurs) at the venue and there will be a vending macine selling drinks. It will not be allowed to consume your self-brought drinks and food at the venue.

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