HEADLINE
The 2nd Paris Tavern Masters is hosted by the Waaagh Tavern and organized by the Fantastique Bataillon de Joinville.
Venue is located at 16 rue Stanislas, 75006 Paris.
6 teams, of 5 players, will play with each other throughout 5 games, the 1st week-end of December.
LIST SUBMISSION
Deadline is set to Sunday 19th November by midnight (Paris time). They must be sent at once, by the team captain, to:
fabriceruard@yahoo.fr
Lists must be sent in the message body, not as attachment.
REGISTRATION FEE
150€ per team, including lunches for both days (please contact the TO in case you need vegetarian, vegan, kosher/halal or other diets)
You can pay by bank transfer, please mp T.O. for Bank details
Or paypal at fabriceruard@yahoo.fr , please specify “send money to a friend”
TEAM COMPOSITION
No army can be represented in a team more than once! This rule means chosen armies must come from 5 different T9A army books
LANGUAGE
If French can not be spoken by both opponents, mandatory language will be English. Attendees are expected to express themselves in that language when games are on. This includes any discussions to coaches, captains or other players. If team members talking together during a game in a language that cannot be understood by other player, this problem can be brought before the T.O/referee
PAIRING SYSTEM
Pairing sequence 5 man team
Step 1 - “The opening” (first two matchups) 1. Both Team Captains select one army from their Team to put forward to play on table 1 and place the card for this army face down; 2. Once both Teams have selected an army, turn the cards face up to reveal which armies are chosen. 3. Both Team Captains now select two armies from the remaining four to face the opposing army revealed in the Step 1.2. The armies put forward by each Team are kept secret and revealed at the same time; 4. Each Team Captain selects one of the two opposing armies revealed in Step 1.3 to play against the friendly army that they have revealed in Step 1.2. The other army card is taken back into its own Team Captain’s hand, and each Team Captain has 3 army cards remaining.
Step 2 - “The Showdown” (matchups 3, 4 and 5) 1. Repeat Step 1.1 and 1.2; 2. Repeat Step 1.3: both Team Captains select two armies to play against the army revealed by the opposing Team in Step 2.1. This choice should be fairly easy, because both Team Captains should have only two cards remaining in their hands; 3. Each Team Captain selects one of the two opposing armies revealed in Step 2.2 to play against the army that they have revealed in Step 2.1. This will determine the pairings for table 3 and 4 for the round. The remaining army from each team will play against each other on table 5. The choice of army is kept secret until both Team Captains have made their choice. This step will determine the last three pairings for the round, and your round is completely set up.
TOURNAMENT POINTS SYSTEM
We use the tournament points system for T9A rules pack.
1/The capping will be set to 65pts. Excess points will be used only to determine the final ranking if two teams end with the same score.
2/Organisation support shown by the teams will also be counted at a starting level of 35pts. This total can be decreased due to following penalties:
- Late lists submission. All lists must be sent together, in case they are received by the T.O. after the deadline, 10pts penalty
- Lists mistake. 5pts/list up to 25pts penalty by team
3/Hobby will be also rewarded as follow:
All armies must be fully painted with a minimum of 3 colours/model and textured basis. WYSIWYG per T9A rules pack
- Army made of miniatures with same basis and same colours scheme. 4pts/army up to 20pts per team
- Army made of 100% WYSIWIG models, both units and characters. Fillers when compliant theme/colours of the army, are accepted up to 25% of the unit size. 4pts/army up to 20pts per team
Total hobby points up to 40pts
The tournament winner is the team with highest tournaments points
Games: 325pts in 5 rounds
Organisation: 35pts
Hobby: 40pts
TABLE, TERRAINS & DEPLOYMENTS
We will have predefined game tables that will follow the guidelines from the T9A-Map-Pack (General Maps). Each table will have his own predefined deployment.
We will make sure that every table has a sheet with the detailed setup on it available!
We ask all players to reset the terrain on the tables after their games to make sure that the following teams play under same circumstances.
You can of course use the tables as aprons for your army boxes and stuff, but there is no need to move the terrain while doing that.
SECONDARY OBJECTIVES
ROUND 1
Hold the ground/Gold diggers/Capture the flags
ROUND 2
Secure targets/Touchdown/King of the hill
Round 3
Capture the flags/Gold diggers/Hold the ground
Round 4
King of the hill/Touchdown/Secure targets
Round 5
Hold the ground/Capture the flags/Touchdown
SCHEDULE
Day 1. Saturday 2nd December.
08.30. Opening and coffee. Briefing for the teams captain.
09.15-12.45. Round 1
13.00-13.45 LUNCH
13.45-17.15 Round 2
17.30-21.00 Round 3
Day 2. Sunday 3rd December.
08.45-12.15 Round 4
12.30-13.00 LUNCH
13.15-16.45. Round 5
17.15. Award ceremony