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1. Deutsche GUILD BALL Meisterschaft - Informatie en regels

Please check below for english version!


Es gelten die Regeln aus dem Organised Play Dokument http://steamforged.com/s/GB-OrganisedPlay-v2.pdf mit folgenden Vorgaben und Ausnahmen:

Tournament length - A) ‘A Champion is crowned’.
Match Win Conditions - B) ‘Play to the final whistle’.
Round Length - B) ‘Team Tactics’.

Team Roster Selection - B) ‘Strength in Depth’
9 roster, up to 2 captains and mascots but 1 of each on pitch at a time
And 1 of each is mandatory


Match Roster Selection -
At step C of the pre-match sequence, follow the steps below:
After swapping rosters and selecting Guild Plots both Players roll a die, re-rolling any tied results. The winner
chooses to be either the ‘Kicking Player’ or the ‘Receiving Player’. Once the winner has chosen, proceed with the
following steps:
- The Receiving Player selects a model from their roster to be in the match and places the model’s card on the table.
- The Kicking Player selects a model from their roster to be in the match and places the model’s card on the table.
- These steps are repeated until both Players have 6 models selected for the match. Remember that one mascot and one captain are mandatory choices for each team.
Skip Step ‘E’ of the Tournament Pre-match sequence.

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All Organised Play rules are used.
Document http://steamforged.com/s/GB-OrganisedPlay-v2.pdf with the following settings and exceptions:

Tournament length - A) ‘A Champion is crowned’.
Match Win Conditions - B) ‘Play to the final whistle’.
Round Length - B) ‘Team Tactics’.
Team Roster Selection - B) ‘Strength in Depth’: 9 roster, up to 2 captains and mascots but 1 of each on pitch at a time. 1 of each is mandatory.

Match Roster Selection
At step C of the pre-match sequence, follow the steps below:
After swapping rosters and selecting Guild Plots both Players roll a die, re-rolling any tied results. The winner
chooses to be either the ‘Kicking Player’ or the ‘Receiving Player’. Once the winner has chosen, proceed with the
following steps:
- The Receiving Player selects a model from their roster to be in the match and places the model’s card on the table.
- The Kicking Player selects a model from their roster to be in the match and places the model’s card on the table.
- These steps are repeated until both Players have 6 models selected for the match. Remember that one mascot and one captain are mandatory choices for each team.
Skip Step ‘E’ of the Tournament Pre-match sequence.

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