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Tournament details
Pre-Gnomicon |
Name: | Pre-Gnomicon |
Gamesystem: | Warhammer 40K |
Organizer: | Napoleon_Marauder (Contact) | Location: | Zgierz | Address: | 1 Maja 50 95-100 Zgierz
Poland |
Hitchhiker offers: | There are no Hitchhiker Offer at the momemt. |
Start: | 2013-05-19 09:00 |
End: | 2013-05-19 19:00 |
Download ICS-Date: | Download the date as an ICS-file... |
Seats: | 40 |
Charge: |
10 PLN |
Description: | Stagraf Studion and KGB Marauder proudly invite you to the
PRE-GNOMICON Tournament.
This tournament will use rulespack and format of Polish Challenger class Tournament "Gnomicon" (more information in pl here: http://www.liga40k.pl/viewtopic.php?t=2375&postdays=0&postorder=asc&start=0 ). The tournament itself is a LOCAL class tournament, and as such will be reported to Polish League.
We play three battles - 1850 points.
Timetable: The first battle: 10:00 am to 12:40 pm Second Battle: 12:40 to 15:20 Break: 15:20 to 16:00 Third Battle: from 16:00 to 18:40
Main information: -Point format is 1850 points. -Approved are all current codes issued by Games Workshop -We use the official FAQ's and PKZ (Polish Rules Clarifications - in doubt ask) - Special and named characters permitted -No proxies allowed -Usage of full FOC (allies and fortifications) allowed -Fortress of Redemption is banned (due to it's size and difficulties). Original models of fortifications are required. -IA banned
- Players caught cheating will be penalized (from -3Battle Points to ban from tournament) - Loud arguing during tournament can and will result in players disqualification - Judges decisions are final.
Final Submissions should be sent to the specified email (stagraf@gmail.com) until 05/15/2013 at 23:59, in order to verify the correctness of rosters, people who fail to send in the application deadline will not receive a reward of 5 points.
A model for the application:
First Name / Nick /Last Name
Army / Alliance
HQ1: (name of the unit, purchased options, a link to a dedicated transport) [(total score without the cost of transport) pts]
Elite1: (...) Elite2: (...)
Troop 1: (...) Troop 2: (...) Troop 3: (...) Troop 4: (...)
FA1: (...) FA2: (...)
HS1: (...) HS2: (...)
Transport1: (name, options, assigned to the unit) [(points) pts] Transport2: (likewise...)
TransportX: (...)
(Please do not put the default options!)
TOTAL [(points) pts]
KP: Kill point number (approximate)
Models: number of models
Missions: Additional secondary goal: Nemesis entity that performs "First Blood" to the end of the game gets a special rule Nemesis. Killing a unit with this rule gives additional 1VP.
We play three battles. -Markers of the mission objectives can not be put in the impassible terrain, nor higher than the first floor of the ruins, and they can not be in the buildings or on mountains higher than 3 inches - Players earn victory points depending on the mission and its main and secondary goals
-In case of walkover opponent will receive 17 Battle Points. Walkovers will be granted only after consultation with a judge. -Players before the battle may agree on the result 10:10, 0vp - 0vp. -Tabled - in this case, we count normal losses, etc. In addition, the player who cleared the table is counted as scored every possible marker on the table (up to the number of his scoring units) -Flying units can only score in hoover mode. In this case, the distance is measured from the base.
VP-difference translates into battle points results: 10:10 - 0 vp difference 11:9 - 1 vp difference 12:8 - 2 vp difference 13:7 - 3 vp difference 14:6 - 4 vp difference 15:5 - 5 vp difference 16:4 - 6 vp difference 17:3 - 7 vp difference 18:2 - 8 vp difference 19:1 - 9 vp difference 20:0 - 10 + vp difference
The order of proceedings before starting the game:
1 Roll off who will choose which side. 2 Placing of objective markers (if they are to be placed by players). First marker is placed by player who chose side as first. 3 Generating Warlord traits 4 Generating psyker powers. 5 Roll off who decides who will deploy first. 6 Roll for night fight. 7 Place an army 8 Place infiltrators 9 Scout Moves 10th Capture the initiative.
Battle One: Game time: 6 turns Deployment:Standard Special Rules: Night fight Mission Objective: 5 objectives, 3 on the center line (at 18 inches from the edge and in the middle), and the one in the middle of the two deployment zones, middle and opponents - 4vp, side - 3Vp, yours - 1V Secondary objective: Slay the Warlord, First Blood, Linebreaker, Nemesis
Battle Two: Game time: 6 turns Zone Issued: Vanguard Strike Special Rules: Night fight Objective of the mission: the one objectivie the center of each quarter, sides - 3Vp, yours - 2VP hostile - 4vp Rules: Big Guns Never Tire Secondary objective: Slay the Warlord, First Blood, Linebreaker, Nemesis
Battle Three: Game time: 6 turns Zone Issued: Hammer and Anvil Special Rules: Night fight on the first round Mission Objective 3 markersl, one placed to the middle of the table worth - 4vp, 2 placed by the players worth - 2VP, each killed enemy unit worth 1 vp. Secondary objective: Slay the Warlord, First Blood, Linebreaker, Nemesis
Unit is considered destroyed if after last turn it's in reserves or is broken and fleeing.
- Tables 48x72 inches - Terrains will be already set by the organizers of the tournament, if the land interfere with mission objectives set only organizer / judge has a right to move it -High hills / cliffs are impassible terrain -Lakes are difficult and dangerous terrain -Ruins give 5 + cover the entire area terrain, 4 + if walls are hiding the unit -Do not use the Mysterious Terrain! - Fortification used by player must be deployed in the area belonging deployment area of the player and not closer than 6 inches to the edge of the table.
TOURNAMENT SCORING:
Players will be ranked based on points scored tournament. You can score points (besides battles) in hobby competition.
More information (in pl):
http://forum.stagraf.pl/viewtopic.php?f=25&t=1844
In case of questions please write. |
More information: |
http://forum.stagraf.pl/viewtopic.php?f=25&t=1844
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