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3rd Paris Tavern Masters - Information and Rules

HEADLINE
The 2nd Paris Tavern Masters is hosted by the Waaagh Tavern and organized by the Fantastique Bataillon de Joinville.
Venue is located at 16 rue Stanislas, 75006 Paris.
6 teams, of 5 players, will play with each other throughout 5 games, the 8-9th of December 2018.
We'll play with latest valid rulespack (up to day it's still 0.204.2 issued may 2018)

LIST SUBMISSION
Deadline is set to Sunday 2nd December by midnight (Paris time). They must be posted online in the following address:
9thbuilder.com
Details will follow by end october

REGISTRATION FEE
150€ per team, including lunches for both days (please contact the TO in case you need vegetarian, vegan, kosher/halal or other diets)
You can pay by bank transfer, please mp for Bank details
Or paypal at fabriceruard@yahoo.fr , please specify “send money to a friend”

TEAM COMPOSITION
No army can be represented in a team more than once! This rule means chosen armies must come from 5 different T9A army books

LANGUAGE
If French can not be spoken by both opponents, mandatory language will be English. Attendees are expected to express themselves in that language when games are on. This includes any discussions to coaches, captains or other players. If team members talking together during a game in a language that cannot be understood by other player, this problem can be brought before the T.O/referee

PAIRING SYSTEM
Pairing sequence 5 man team
Step 1 - “The opening” (first two matchups). Both Team Captains select one army from their Team to put forward to play on table 1 and place the card for this army face down; 2. Once both Teams have selected an army, turn the cards face up to reveal which armies are chosen. 3. Both Team Captains now select two armies from the remaining four to face the opposing army revealed in the Step 1.2. The armies put forward by each Team are kept secret and revealed at the same time; 4. Each Team Captain selects one of the two opposing armies revealed in Step 1.3 to play against the friendly army that they have revealed in Step 1.2. The other army card is taken back into its own Team Captain’s hand, and each Team Captain has 3 army cards remaining.

Step 2 - “The Showdown” (matchups 3, 4 and 5) 1. Repeat Step 1.1 and 1.2; 2. Repeat Step 1.3: both Team Captains select two armies to play against the army revealed by the opposing Team in Step 2.1. This choice should be fairly easy, because both Team Captains should have only two cards remaining in their hands; 3. Each Team Captain selects one of the two opposing armies revealed in Step 2.2 to play against the army that they have revealed in Step 2.1. This will determine the pairings for table 3 and 4 for the round. The remaining army from each team will play against each other on table 5. The choice of army is kept secret until both Team Captains have made their choice. This step will determine the last three pairings for the round, and your round is completely set up.

TOURNAMENT POINTS SYSTEM

1/The capping will be set to 65pts. Excess points (uncapped points) will be used as first tie breaker if two teams ends up with same score.

2/ Tie breakers
Uncapped points > Direct confrontation > Secondary objectives won

3/Organisation support shown by the teams will also be counted at a starting level of +35pts.
This total can be decreased due to following penalties:
- Late lists submission. All lists must be sent together, in case they are received by the T.O. after the deadline, 10pts penalty for the team
- Lists mistake (any kind of mistake). 5pts/list up to 25pts penalty by team

4/Hobby will be also rewarded as follow:
All armies must be fully painted with a minimum of 3 colours/model and textured basis.
- Amazing army made of fully matched painting with effects, converted models, scenic basis: 8pts. Army made of miniatures with same basis and same colours scheme: 6pts/army up to 40pts per team. If some models are not matching: 3pts/army. If army is clearly a Frankenstein version 1pt.
Total hobby points up to 40pts

The tournament winner is the team with highest tournaments points
Games: 325pts in 5 rounds
Organisation: 35pts
Hobby: 40pts

TABLES, TERRAINS & DEPLOYMENTS
We will have predefined game tables that will follow the guidelines from the T9A-Map-Pack (General Maps). Each table will have his own predefined deployment.
We will make sure that every table has a sheet with the detailed setup on it available
We ask all players to reset the terrain on the tables after their games to make sure that the following teams play under same circumstances.
You can of course use the tables as aprons for your army boxes and stuff, but there is no need to move the terrain while doing that.

SECONDARY OBJECTIVES
ROUND 1
Hold the ground
ROUND 2
Secure targets
Round 3
Capture the flags
Round 4
King of the hill
Round 5
Touch down or Spoils of war (objective is rolled for each table)

SCHEDULE
Day 1. Saturday 7th December.
08.30. Opening and coffee. Briefing for the teams captain.
09.15-12.45. Round 1
13.00-13.45 LUNCH
13.45-17.15 Round 2
17.30-21.00 Round 3

Day 2. Sunday 8th December.
08.45-12.15 Round 4
12.30-13.00 LUNCH
13.15-16.45. Round 5
17.00-17.30. Award ceremony

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