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tec2017-03-15 17:26
T³ enforces secured connections

After some months of testing T³ is now enforcing all connections to go through secured https. Your browser should indicate this by showing a green and/or lock icon somewhere near the page's address. This way all your personal data, your logins and passwords are protected. We're enforcing modern standards which get us an A+ rating at SSL Labs. The downside is that some antique software cannot visit us anymore. You shouldn't use those anyway. Please report any issues you may encounter.

All unsecure http requests will automatically be redirected to https.
awd2017-03-02 17:10
Tournament Awards 2016

We just did some maths and updated the best tournaments of 2016 with their deserved awards. Congratulations to all the organizers (and to all who didn't got an award this time) for doing a great job most of them spending their free time just for the sake of having an awesome day or two.

To the hall of fame...
tec2017-02-14 15:31
IMPORTANT: T³ goes offline for server move - Update

To ensure the stability and reachability of T³ our technical partner is moving our server to a new data center. To complete this the server and therefore T³ has be shutdown from 15th February 22:00 until approximately 6:00 (CET). During these hours we'll be totally offline.

You can reach out on Facebook or Twitter to get updates.

TL;DR:

* Website offline from 15th February 22:00 to 6:00 (CET) aka 4pm to 12am (EST).
* Watch Facebook or Twitter for updates.

Update: The move went fine. We're back online!
info2016-12-24 11:19
Happy Holidays!

We wish you, your friends and your families a Merry Christmas. Take a breath and relax during the holidays. We'll do this so please be a little bit more patient in the next week, if it take's us some more days to answer your mails and approve your requests.
info2016-08-08 15:32
Reduced support from 15th to 28th August

There'll be reduced support from 15th to 28th August due to vacation. We cannot check SEPA bank transfers in that time. Please use Paypal if you need a Premium account. Paypal will normally be handled automatically.

Please contact other admins than Blackhawk for your questions. Please be patient, if there's no other admin for your country available.
tec2016-04-25 15:59
Maintenance annoucement for April, 26th - Update 3

We're going to upgrade our server software tomorrow (Tuesday, 26th April). This will lead to several downtimes while the system updates. Will try to get back to normal as fast as possible.

Update: We're back online. Sorry for the downtime. Please report any issue you encounter to an admin.

Update 2: We had a little hickup on our international domain today (29th), but all should be back now.

Update 3: The over restrictive spam blocker for the mail contact form should also be back to normal.
anc2016-03-04 17:16
Reduced support until March, 15th

Due to vacation we have to annouce reduced support for D-A-CH and the US. In addtion bank transfers cannot be checked during this time. Please use Paypal if you need a Premium account. These payments are handled automatically in most cases. We're sorry for the inconvenience.
tnt2012-03-07 19:27
USAMar2012 Neverland Malifaux Tournament - Quick Rules Update!

Quick update to the rules:

If you are using a Henchman as your Fixed Master during this tournament, they add their Henchman reserve to your total allowed pool, just as they would in individual games.
tnt2011-10-18 23:56
USAEnd of Month 40K - October 40K Scenarios

Neverland Games October Tournament Scenario 1:

Shiny Bitz

Mission:
Score as many supply points as possible during the course of the battle.

Objective:
This mission is a variant of the Pillage scenario on pg 10 of Battle Missions. One objective marker is placed in the center of each table quarter before determining which player has the first turn. At the end of each of your opponent's player turns, you gain one point for every objective you control. To control an objective, you must have at least one of your scoring units and no enemy units (scoring or not) within 3 inches of the objective. Units that are fleeing, pinned, or have gone to ground are not counted in this total.

Deployment:
Spearhead (pg 93 of main rulebook)

Length of game:
Five turns or until time is called, so that each player completes the same number of turns.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)

Massacre: If a player has 10 more supply points than their opponent or the opponent has been wiped out (pg 90).
Major Victory: If a player has 5 more supply points than their opponent.
Minor Victory: If a player has more supply points than their opponent.
Draw: If both players have the same supply points.

Battle point modifiers:
+1 if you scored three or more supply points in one player turn.
+1 if you collected 5 supply points from the objective in your deployment zone.
+1 if the opponent has no units in your deployment zone at the end of your final player turn.











Neverland Games October Tournament Scenario 2:

Friendly Fire

Mission:
Score more kill points than your enemy.

Objective:
This mission uses the Annihilation rules on pg 91 of the main rulebook in addition to a variant of the Stray Rounds rule from pg 42 of Battle Missions. As this battle represents a portion of an epic battle, stray rounds from the greater war effort of both sides are striking the field to devastating effect. Each player receives two Stray Round markers (1/2” square of thin paper). During each of your shooting phases, drop each of your Stray Round markers from about 36” above the table so that it flutters down to a point on the battlefield. Place a large blast template over the Stray Round marker and inflict hits on any covered unit (friend or foe, even if locked in combat) with the following profile: S8, AP3, Large Blast, Ordnance Barrage.

Deployment:
Pitched Battle (pg 92 of main rulebook)

Length of game:
Five turns or until time is called, so that each player completes the same number of turns.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)
Stray Rounds (see above)

Massacre: If a player has 10 more kill points than their opponent or the opponent has been wiped out (pg 90).
Major Victory: If a player has 7 more kill points than their opponent.
Minor Victory: If a player has more kill points than their opponent.
Draw: If both players have the same kill points.

Battle point modifiers:
+1 if none of your Stray Round markers killed friendly models.
+1 if you scored a kill point with a Stray Round Marker.
+1 more than one of your units are in the enemy's deployment zone at the end of the game.








Neverland Games October Tournament Scenario 3:

Duel at Dawn

Mission:
Kill your opponent's hero with your own or score the most victory points with your hero.

Objective:
This mission is a slight variant of Clash of Heroes from pg 95 of Battle Missions. Declare one model from your HQ choices to be your army's Hero before deployment is rolled for. Your hero may not be killed by anything but an attack from your opponent's Hero. If your Hero is slain by any other method, they are left standing with one wound remaining. Keep track of the points value of any models slain by your Hero during the game. Models that are part of a unit are considered to have a points value equal to the total value of the unit divided by the number of models in it. Models that are forced to flee by the Hero that left the battlefield or failed to regroup before the end of the battle count towards the victory points total.

Deployment:
Divide the table into four quarters. The player who is determined to go first by the roll-off chooses a table quarter and deploys their forces inside their quarter and more than 9” from the center of the table. Their opponent then does the same in the opposite table quarter.

Length of game:
Five turns or until time is called, so that each player completes the same number of turns. The game ends immediately if one player's Hero slays their opponent's Hero.

Special Rules:
Seize the Initiative (pg 92)
Reserves (pg 94)
Outflank (pg 94)
Deep Strike (pg 95)
Infiltrate (pg 75)
Night Fighting on Turn 1 (pg 95)

Massacre: If a player's Hero scores 150 more Victory Points and kills the opposing Hero; or the opponent has been wiped out (pg 90).
Major Victory: If a player's Hero has the most Victory Points and kills the opposing Hero.
Minor Victory: If a player's Hero has the least Victory Points and kills the opposing Hero.
Draw: If both players' Heroes survive the battle.

Battle point modifiers:
+3 if you hero has taken zero unsaved wounds during the battle.
+1 if you slay the enemy's Hero with a unit other than your Hero and force them to come back with one wound.
+1 if your enemy's Hero ends the game in their own deployment zone.
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