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Systèmes de Jeu - Warhammer Armies Project

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Détails
Nom:Warhammer Armies Project
Logo:www.wap-fr.ovh/pics/logo.png
Fabricant:Warhammer Armies Project
Site Web:http://warhammerarmiesproject.blogspot.com/
Poularité:Ce jeu est joué par <1% des utilisateurs T³.
Ce jeu est le jeu préféré de <1% des utilisateurs T³.
Les utilisateurs T³ peuvent aligner un total 305400 points de ce jeu.
Évaluation (1-5):
Estimation moyenne:
Ton estimation:
Estimation moyenne de 4.7 d'après 15 voix.

Indication: Tu dois être inscrit et connecté afin de pouvoir noter un jeu


Factions
Voici la liste de toutes les Armées/Factions pour ce jeu et leur répartition:
Nom RJ RA TNb TFr TVi
Albion8%2%000
Amazones8%2%000
Arabie0%0%000
Bretonnie8%2%000
Cathay0%0%000
Comtes Vampires23%5%000
Démons du Chaos23%5%000
Elfes Noirs15%3%000
Elfes Sylvains23%5%000
Estalie0%0%000
Guerriers du Chaos31%7%000
Halflings0%0%000
Hauts Elfes38%9%000
Hobgobelins0%0%000
Hommes-Bêtes31%7%000
Hommes-Lézards15%3%000
Kislev8%2%000
L'Empire31%7%000
Mercenaires23%5%000
Nains46%10%000
Nains du Chaos8%2%000
Nippon8%2%000
Norses8%2%000
Orques & Gobelins31%7%000
Pirates de Sartosa8%2%000
Rois des Tombes8%2%000
Royaumes d'Inja0%0%000
Royaumes Ogres15%3%000
Skavens31%7%000
Légende:
  • RJ: % de joueurs jouant cette armée.
  • RA: Représentativité de cette armée
  • TNb: Nombre de fois où cette armée a été jouée en tournoi.
  • TFr: Force de cette armée en tournoi. L'armée la plus performante a une note de 100 (Voir Statistiques des armées). Une valeur de 0 indique qu'il n'y a pas assez de données pour calculer une note représentative.
  • TVi: Nombre de fois où cette armée a gagné un tournoi.
  • Si une autre armée est indiquée entre parenthèses, cela signifie que l'armée en question est une variante de l'armée entre parenthèses.
Les données sont calculées sur 13 joueurs avec 58 Armées. Les données se basent sur 0 classements. Tu ne pourras saisir tes armées jouées que si tu es inscrit et connecté au site.


Liens



News actuelles
Source: RSS
04/05/24 18:46
Lizardmen 1.6 (beta) out now!

A fairly large update this one, that ended up going a lot quicker than planned still (mostly as a result of me spending a lot of my free time working on it). This update features plenty of new spells (even a new lore!), new magic items, new units and some minor rules changes. Enjoy, and many thanks to my Patreon supporters as always!DOWNLOAD&nbsp;Patchnotes:Predatory Fighter: a unit that contains one or more models with this special rule must re-roll successful tests to restrain from pursuit.Blood Frenzy: Once a model or unit with this special rule has inflicted one or more unsaved Wounds, it immediately becomes subject to Frenzy until the end of the next turn.New Magic Lore: Lore of Geomancy.Added 6 new spells to the Lore of High Magic. Removed boosted spells.Contemplations: If a spell from the Lore of High Magic is successfully cast, the caster can immediately choose one of the Signature Spells from one of the eight Winds of Magic in the Warhammer rulebook which they can cast for the remainder of the Magic phase.Soul Quench is no longer a Signature spell.Tempest: Any unit under the template suffers a -1 modifier to all To Hit rolls.Arcane Unforging allows the caster to choose which item they want to destroy.Fiery Convocation is cast on 15+. Causes S3 Hits. Strength is increased by 1 every turn.Added multiple new magic items.Added two new Disciplines of the Old Ones.Harmonic Converge: The Slann Mage-Priest rolls an additional dice whenever they attempt to channel power or dispel dice.Focused Rumination costs 30 pts.Wandering Deliberations: The Slann Mage-Priest may choose their spells from two lores of Magic rather than one. This discipline cannot be combined with the Focus of Mystery discipline.Focus of Mastery costs 20 pts.Huanchi's Blessed Totem: Bound Spell, Power Level 6. This standard contains a conveyance spell that may be cast on the unit carrying it. The unit may immediately make a move directly forward using the Random Movement (2D6) special rule. Costs 35 pts.Sign of Sotek may be carried by Skink units. Costs 20 pts.New Hero: Kroxigor AncientSkink Priests can ride Coatls. Cannot ride Troglodons.New Core Unit: TerrawingsSkinks may take slings.Saurus Warriors may take a Magic Standard up to 50 pts. Spears cost 1.5 pts.Skink Cohort has Unit Size 20+Skink Skirmishers can take Musicians. Cost 5 pts with blowpipes. Cost 8 pts with javelins and shields.New Core Unit: Skink Raptadon RidersGuardians: When casting a direct damage or magical vortex spell that originates from the Slann's base, draw this spell from the base of the model in front of the Slann instead.Cold One Riders do not have spears by default, cost 24 pts.Chameleon Skinks are Loners. Can take Musicians. Have shields by default. Cost 5 pts. Can take blowpipes, slings or javelins.Terradon riders cost 24 pts. Can take javelins, shortbows, shields and an extra rider.Salamanders and Razordons are War Beasts with S4, W2, cost 60 pts. If all Skink handlers are removed, the Salamanders are subject to Frenzy for the remainder of the game. If all Skink handlers are removed, the Razordons are subject to Frenzy for the remainder of the game.New Rare Unit: Ancient SalamanderNew Rare Unit: Aggradon RidersBastiladon has 3 crew by default.Stegadons may take giant blowpipes.Troglodons can be taken as Rare Units. Have Divining Rod upgrade.Lord Kroak may have a Skink attendant.Tetto'eko may use one dice more than normally allowed to cast spells.Tetto'eko has a Line of Sight value of 2.Lotl-Botl can take magic items.Inxi-Huinzi can take magic items.Ten-Zlati does not have magic items by default. Can take magic items like normal heroes.The Piranha Blade is limited to Itzi-Bitzi.Removed Kroq.New Hero: Tichi-Huichi
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02/05/24 23:09
Vampire Counts 1.62 out now!

Patch notes:Abyssal Terror is a Monstrous Creature, costs 125 pts.Varghulf is a Monstrous Creature, costs 135 pts.Mourngul is a Monstrous Creature, costs 130 pts.Lahmian Vampires now pay normal prices for their mounts.Added 7 new spells to Lore of Necromancy, including a replacement for Wind of Death.
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02/05/24 23:07
Nippon 1.3 out now!

Patch notes:Samurai and Ashigaru Archers cannot take both armour upgrades and mantletsGreat Guard have katanas by default.Fixed bug with missing Horo Cloaks.Fixed bug with Kirin missing magical attacks.Added additional mount options to the Daimyo special characters.Fixed a multitude of minor bugs with incorrect unit sizes, equipment and special rules.
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28/04/24 17:57
Grand Cathay 1.6 out now!

Patch notes:New layout with cleaner options selection and navigation panel. Base sizes are included in unit entry instead of Reference section.Unless specified, models armed with missile weapons counts as Yin. Models without missile weapons counts as Yang. Characters with Yin &amp; Yang counts as both regardless of equipment.Removed boosted spells.Removed Art of War.Dragon-Blooded Shugengan have light armour, costs 250 pts.Magistrates can give a units 3 different bonuses from the Tactician special rule. Lord costs 75 pts, Hero cost 40 pts.New Hero: Gate Master.New Hero: Saytang the WatcherVermillion Warbird replaced by Great Moon Bird. Is a Monstrous Creature. Is a Yin unit.Pixiu replaced by Celestial Lion. Is a Monstrous Creature. Is a Yang unit. Can be taken as a Rare unit.Celestial Generals and Captains cannot take heavy lances.Sky Lantern has W4. Costs 75 pts.Barding costs 5 pts for all character mounts.All Champions and Musicians costs 5 pts.Horse Archers have shortbows.Streamlined multiple units into single entries.Celestial Dragon Guard may take shields with polearms.War Chariots and Heavy War Chariots are separate units.Heavy War Chariots have W6. Cost 105 pts.Removed Close Support special rule.Terracotta Warriors have cheaper weapon options.Fire Rain Rockets have Flaming Attacks.Zhuge Yi is a Lord. Zhuge Yi's Tactician special rule has a range of 18". In addition, he may use all three bonuses in each of your turns. Costs 210 pts.Celestial Dragon Lances may take three eyed guns.
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26/04/24 01:12
Nippon 1.3 (beta) out now!

As mentioned on Patreon, this is not a huge update rules-wise, but layout-wise a lot has changed compared to the older versions released in the past 10 months! Points costs are now next to the statline, base sizes are included on each unit's page, the options and weapon profiles are clearer laid out, and the PDF has proper headings for each individual unit which will make it a lot easier to find what you are looking for. This will be the new layout for all books going forward.As for Nippon itself; I have not done too many changes. The biggest is probably the removal of Lore of the Kami, but fret not - most of the spells has been given to the Yamabushi as prayers instead, which makes more sense anyway. New additions are Ashigaru Slingers in core and Mounted Warrior Monks in special, as well as a Mizuchi mount for the Daimyo. The Taisho also makes a return, with the Hatamoto being degraded to weaker bodyguard/BSB hero. Other than that, it's mostly some minor changes to points costs for weapon and armour upgrades. Oh, and a lot of shiny magic items of course, giving Nippon a total of 40 to choose from! And for those wanting more fantasy creatures in Nippon; this is planned in a future Monstrous Arcanum expansion, so stay tuned for that!Thanks to my Patreons for your continued support, and hope you enjoy the rules!DOWNLOADPatch notes:Way of the Warrior: In addition, they ignore Panic caused by friendly units with the Loner special rule and with a lower unmodified Leadership value (excluding any characters) than them.The katana can only be used two-handed if the model is on foot.Removed Lore of the Kami.Added dozens on additional magic items.New Hero: TaishoDaimyo and Taisho may take pistols.Daimyo may ride Mizuchi.Shugenja renamed to Onmyoji. May ride Warhorse or Kirin. May take Lore of Death.Yamabushi can take additional weapon and armour options. Can be mounted on a Warhorse. Does not have divine power. Costs 100 pts.Prayers of the Kami: A model with this special rule know the three Prayers listed below. They may attempt to use one at the start of each of your turns by taking a Leadership test. If passed, the prayer is answered and take immediate effect. A character can only be under the effect of one Prayer at a time. Yamabushi has prayers based on the lore of the Kami.Heavy armour for Samurai cost 1.5 pts.Mantlets cost 1.5 pts.Samurai Archers are a separate unit. Cost 13 pts.Samurai Cavalry costs 15 pts, pay more for weapon options.Ashigaru Spearmen cost 3.5 pts. Pikes and polearms cost 1,5 pts.Ashigaru Bowmen and Handgunners are joined into one unit entry. Have katanas. Cost 8 pts.New Core Unit: Ashigaru SlingersWarrior Monks do not have Martial Arts. Cost 9 pts. Have katanas.Onna Bushi cost 9 pts. Longbows cost 4 pts.New Special Unit: Warrior Monk CavalrySumo Warriors are Unit Size 10+. Have light armour by default. Cost 12 pts.Yabusame cost 17 pts.Komainu Riders cost 34 pts.Ronin, Wako Pirates, Shinobi, Kabuki Dolls and Tengu have the Loner special rule.Ozutsu Ashigaru have Unit Size 10+. Has katanas.Oni has Daemonic: Models with this special rule has the Magical Attacks and Unstable special rule. In addition, they have Ward save (5+) which is reduced to a Ward save (6+) against Magical Attacks. Cost 52 pts.Great Guard have light lances by default.Flaming Arrow costs 65 pts.Empress Himiko uses the Lore of Heavens or Light. Himiko may re-roll failed channelling rolls. In addition, she may re-roll one dice when casting and dispelling each turn.Odari Nobuhide has heavy armour, costs 200 pts.Uesigo Norimasa does not have Martial Arts, costs 170 pts.
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21/04/24 14:33
Minor updates for Amazons, Araby, Cult of Ulric, Estalia, Halflings, Hobgoblins and Kingdoms of Ind out now!

Amazons 1.45:Blessings of Rigg only affect friendly Humans.New Special Character: AnakondaAraby 1.62:Removed boosted spells.&nbsp; Cult of Ulric 1.12:Battle Prayers of Ulric: Battle Prayers are no longer bound spells but require passing a Ld test instead. A friendly unit can only be under the effect of one Prayer at a time. Nerfed the effect of the prayers.Emil Valgeir may re-roll failed Leadership tests when attempting to use Battle Prayers of Ulric.Estalia 1.16:Caballeros can take heavy lances. Do not have shields by default.Face Me, You Coward! A Diestro must always issue and accept Challenges. If your opponent refuses to answer the challenge, you may force the one enemy character in the unit to take a Psychology test. If failed, that model must accept the challenge.Knight of the Raging Bull have S4. Cost 55 pts.Griffon is a Monstrous Creature, costs 125 pts. Has I4.Battle Prayers of Myrmidia:&nbsp;Battle Prayers are no longer bound spells but require passing a Ld test instead. A friendly unit can only be under the effect of one Prayer at a time. Nerfed the effect of the prayers. Halflings 1.14:New Special Character: Lumpin CroopHobgoblins 1.13:Minor readjustments to casting values and ranges of Lore of the Devas. Removed boosted spells.&nbsp;Kingdoms of Ind 1.13:Shesha is Cold-Blooded: The model takes Leadership tests on 3D6 and discards the highest result. Has BS3. Cost 195 pts.Minor readjustments to casting values and ranges of Lore of the Devas. Removed boosted spells.
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