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Games Overview - Star Wars: X-Wing Miniatures Game

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Game Details
Name:Star Wars: X-Wing Miniatures Game
Logo:star-wars-x-wing-miniatures-game.png
Manufacturer:Fantasy Flight Games
Website:http://www.fantasyflightgames.com/edge_minisite.asp?eidm=174
Popularity:The game is played by 15% of the T³-Users.
It's the preferred game of 12% of the T³-Users.
The T³-Users can field a total of 431157 points.
Rating (1-5):
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Average rating 4.7 after 1106 vote(s).

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Armies/Factions
This is a list of all supported armies/factions, their distribution between the players and a statistical review in the tournament field:
Name DP DA TN TS TV
Empire51%40%7967100449
Rebels51%40%785798.22429
Scum and Villainy26%20%422199.47361
Legend:
  • DP: How many players play this army.
  • DA: How big is the percentage of all armies.
  • TN: How often the army was used on a tournament.
  • TS: How strong is the army on tournaments. The strongest army is used for an index of 100 (see army ranking for details). A value of 0 means that we don't have enough data for a classification yet.
  • TV: How often did the army win a tournament.
  • If there is another army/faction behind a name in brackets, the entry is a sub type of this army/faction.
The distribution is based on 2536 players with 3252 army selections. The tournament data is based on 20045 tournament placements. You can enter your own armies, if you create an account.


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News
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Cry Havoc

Published 16 June 2017 | X-Wing Cry Havoc A Preview of the Scurrg H-6 Bomber Expansion Pack for X-Wing™ $(document).ready(function() { var opts = { iframe: true, innerHeight: 471, innerWidth: 259 }; $('#111CF').colorbox(opts); }); Two words—infinite bombs. Do we have your attention, X-Wing™ fans? You read correctly; the Scurrg H-6 Bomber Expansion Pack is bringing infinite bombs to your favorite starfighter dogfights. Of course, it's bringing a lot of other things, as well. You'll find two non-unique pilots and two aces, including two different versions of Captain Nym—one Rebel and one Scum. You'll find ten upgrades. And you'll find that the Scurrg H-6 is, itself, a bomber with a uniquely flexible maneuver dial $(document).ready(function() { var opts = { iframe: true, innerHeight: 299, innerWidth: 300 }; $('#D03A').colorbox(opts); }); . But before we get into all of that other stuff, let's start by looking more closely at the Havoc $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#CB58').colorbox(opts); }); and its Bomblet Generator and what they might mean for your favorite Rebels, Imperials, and Scum. $(document).ready(function() { var opts = { iframe: true, innerHeight: 526, innerWidth: 700 }; $('#158').colorbox(opts); }); The Havoc and the Bomblet Generator Captain Nym's signature vessel, the Havoc was a modification of the prototype Scurrg H-6 bomber. The ship was designed by the Nubian Design Collective with combat versatility in mind. It was surprisingly fast and maneuverable, and it flew to battle armed with powerful shields and a bristling array of destructive weaponry. The ship featured six forward-facing laser cannons, plus a rotating laser turret. But the most powerful weapon aboard the Havoc was its bomblet generator—a device that could draw upon the power of the ship's reactor core to fashion and deploy an unlimited number of energy bombs. In X-Wing, the Bomblet Generator $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#8947').colorbox(opts); }); is a unique upgrade that costs three squad points and allows you to deploy a bomblet token $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#77BA').colorbox(opts); }); once each round after you reveal your maneuver. Notably, this potent piece of tech isn't specific to any given faction, but it is limited to ships that can match the two bomb slots it occupies. These include the Scurrg (of course), the K-wing, and the TIE punisher. A Firespray-31 equipped with the Andrasta $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#A5BE').colorbox(opts); }); Title can also equip the Bomblet Generator, as can a Firespray-31 or a quadjumper crewed by the infamous bounty hunter Cad Bane $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#11810').colorbox(opts); }); . Once aboard your ship, then, the Bomblet Generator functions in most ways like several other bomb-slot upgrades— Seismic Charges $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#12E2A').colorbox(opts); }); , Ion Bombs $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#14590').colorbox(opts); }); , and Thermal Detonators $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#5950').colorbox(opts); }); among them. When you reveal your maneuver, you can place a bomblet token at a speed "1" straight maneuver back from the Scurrg. At the end of the activation phase, the bomblet detonates, and anything within Range "1" of the token may suffer damage. In other ways, though, the Bomblet Generator functions like a primary weapon. It doesn't get discarded. It offers a persistent threat. It heavily influences the way you fly your ship. And on ships like the TIE punisher and the quadjumper—as well as the Scurrg H-6—the Bomblet Generator may very well prove to be your attack of choice, so that you're positioning your ship in battle more to deploy your bomblets than you're trying to line up shots with your forward guns. $(document).ready(function() { var opts = { iframe: true, innerHeight: 507, innerWidth: 700 }; $('#D916').colorbox(opts); }); A Karthakk Pirate $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#CC87').colorbox(opts); }); drops a bomblet before racing forward at speed "5," hoping to end up out of the TIE pilots' firing arcs. This may be especially true for the quadjumper, since Cad Bane's presence would mean your bomblet attacks are likely going to be far more consistent than any attack dice you might throw into the mix. Forced to Choose There's another way that the Bomblet Generator functions much like a primary weapon—and that's in how your opponents respond to your ship. In a game about fast-speed starfighter dogfights, bombs have been making an increasingly explosive impact. And while the Bomblet Generator may, at first glance, appear to steer things away from the classic dance of positioning and taking aim, the truth is that it is heavily limited—both by its uniqueness and by its double-slot requirement. $(document).ready(function() { var opts = { iframe: true, innerHeight: 296, innerWidth: 600 }; $('#16C23').colorbox(opts); }); A 360-degree view of the Scurrg H-6 bomber. It is the second of these facts that forces us to consider what we want from our bombs. Do we want big, high-impact explosions that are likely to cripple our enemies and leave them dead-to-rights for the rest of our squadron to finish them off? If so, the Bomblet Generator is three squad points and two bomb slots in the wrong direction. Conner Nets $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#17968').colorbox(opts); }); , Ion Bombs $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#6F97').colorbox(opts); }); , and Cluster Mines $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#10C9').colorbox(opts); }); offer far more synergy with a larger squadron. However, with all things Wave XI, if you're looking to fly your Scurrg H-6 as a flanker, removed from the rest of your squadron, the Bomblet Generator makes for a wonderful and persistent nuisance. It may only deal a point or two of damage in any given round, but those points of damage can add up. And because the Bomblet Generator activates when you reveal your maneuver dial, your opponent will be able to select his or her ships' maneuvers with full knowledge of where the bomblet token would be deployed, meaning its mere presence may redirect your enemy's squadron, just as would the threat of catching an enemy ship in arc and at Range "1" of your primary weapon. $(document).ready(function() { var opts = { iframe: true, innerHeight: 501, innerWidth: 700 }; $('#17A27').colorbox(opts); }); Imperial aces like Darth Vader $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5A3D').colorbox(opts); }); , Soontir Fel $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#11708').colorbox(opts); }); , and The Inquisitor $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1121F').colorbox(opts); }); may be more maneuverable than the Havoc, but they have to be wary of the constant threat its Bomblet Generator poses. As a result, a Scurrg H-6 outfitted with a Bomblet Generator may be seen as a larger threat than its attack value of "3" might otherwise suggest, and your opponent may prioritize the ship's destruction from the beginning of the match. But there's another reason why you might choose to load your Scurrg H-6 with bombs other than the Bomblet Generator. That's because the Minefield Mapper $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#3CFD').colorbox(opts); }); system upgrade allows you to discard any number of your equipped bomb upgrades after the "Place Forces" step of setup, and then you can place all the corresponding bomb tokens in the play area beyond Range "3" of enemy ships. Choking off your opponent's planned approach with a Conner Net and a set of Cluster Mines may very well lead them to fly differently, and in many games, that ability to disrupt your opponent's opening strategy may very well outweigh the persistent threat of a Bomblet Generator. $(document).ready(function() { var opts = { iframe: true, innerHeight: 497, innerWidth: 700 }; $('#FC44').colorbox(opts); }); Thanks to the Minefield Mapper, the range "2" band at the edge of the battlefield is no longer guaranteed to offer you an unobstructed flight path toward your opponent. Captain Nym In the end, all the questions about the relative values of the Havoc's Bomblet Generator and its other armaments only become material when you've got a pilot at the controls. Without a pilot, the ship is all potential. With the right pilot, though, the Scurrg is one-hundred percent action. While there's much to be said for flying the bomber and dropping Conner Nets with a Karthakk Pirate at pilot skill "1," there's far more that we can share about the notorious pirate Captain Nym, a pilot famed for his heroism in the Clone Wars, his service to the Rebellion, and for leading the Lok Revenants, a band of pirates that was active in the Karthakk system. First of all, the Captain Nym ship card appears twice in the Scurrg H-6 Bomber Expansion Pack—once as a Rebel pilot and once as Scum—and although both ship cards share Nym's pilot skill value of "8," they offer two wildly different, bomb-related abilities. As a member of the Scum and Villainy faction, Captain Nym $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#12D12').colorbox(opts); }); comes with the ability to ignore friendly bombs. He can fly right over your Conner Nets and Proximity Mines without detonating them, and he can even ignore the damage from your Seismic Charges. This is a handy talent for your pilot to have if you want to litter the battlefield with bombs, but that's not even all that Captain Nym offers you. If you're really choking the battlefield with bombs and mines, such as you may lay with your Minefield Mapper, then Captain Nym adds a measure of defense to your whole squadron. "When a friendly ship is defending, if the attacker measures range through a friendly bomb token, the defender may add 1  result." With this ability—which almost begs to be explored at the top levels of play—Captain Nym ensures that the Havoc isn't just going to make a splash in dedicated bomber lists; it's also going to help skillful players keep their ships unscathed through the initial combat passes at Range "2" and "3" before they devastate their opponents with powerful shots at Range "1." As a Rebel, Captain Nym's $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#EC75').colorbox(opts); }); ability lends additional value to bombs like Seismic Charges, Proton Bombs, and even your bomblet tokens. His text reads, "Once per round, you may prevent a friendly bomb from detonating." There are two effects folded into this ability. First, you can prevent a bomb from discharging to no effect. If your Captain Nym or Warden Squadron Pilot $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F175').colorbox(opts); }); should happen to drop a bomb while revealing his maneuver dial only for your opponent to avoid the blast radius, Nym's ability allows you to hold that bomb in place, transforming it into a threat for future rounds. Second, Nym can prevent your own ship from detonating one of your mines. While Scum Nym can fly over his Conner Nets with impunity, Rebel Nym allows any of your pilots to do so—although only once per round. Importantly, there's no limit to the number of rounds Nym can target the same bomb. So if you're looking to choke the battlefield by deploying ordnance with your Minefield Mapper, Captain Nym can hold your Ion Bomb in place indefinitely, so long as he doesn't switch his target. And this means that Rebel Nym can take that Range "1" radius danger zone created by his Ion Bomb or Proton Bombs $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#13A60').colorbox(opts); }); and apply it to the battlefield as early as setup with his Minefield Mapper—then just hold it in place for round after round until your opponent can no longer escape it and your trap, at last, comes together. Built for War With an armament boasting the Bomblet Generator alongside six laser cannons and a Synced Turret $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#63D6').colorbox(opts); }); , plus pilots like Captain Nym and Sol Sixxa $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#63D5').colorbox(opts); }); , the Havoc and the Scurrg H-6 Bomber are truly built for war. How will you loose these forces upon your opponents? Share your thoughts with the other members of our community forums. Then head to your local retailer to pre-order your copy of the Scurrg H-6 Bomber Expansion Pack (SWX65) today! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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X-Wing™ 101: I Am Their Father, Part Two

Published 14 June 2017 | X-Wing X-Wing™ 101: I Am Their Father, Part Two Guest Writer Richard Greenaway on Using X-Wing™ to Teach Your Kids $(document).ready(function() { var opts = { iframe: true, innerHeight: 400, innerWidth: 700 }; $('#727D').colorbox(opts); }); "Do not underestimate the powers of the Emperor, or suffer your father's fate, you will."      –Yoda The dark side of the Force isn't any more powerful than the light side, but it is, as Yoda says, quicker, easier, and more seductive. And in X-Wing™, the dark side's seductive qualities follow largely from the sleek designs and fantastic maneuverability of the Empire's ships. Whereas the pilots of the Rebellion—the heroes of the light side—fly ships that rely all too often on their shields, the Empire's black and grey fighters can dance about the battlefield with enough speed and agility to duck outside of enemy firing arcs and then dodge a turret shot or two. Imperial ships aren't necessarily stronger than their Rebel counterparts, but they have a lot to offer those pilots who look forward to dancing past enemy fire and exploding their enemies at close range. Similarly, they offer a multitude of riches to those squadron commanders willing to sacrifice waves of allied pilots in wars of attrition—wearing down the limited enemy forces with their seemingly unending swarms. Swarms. Fast and agile starfighters. Powerful weaponry—It's easy to be seduced the dark side of the Force, and it's easy to understand the Empire's appeal in X-Wing. In our last X-Wing 101 article, guest writer Richard Greenaway shared the Rebel list that he's used to encourage his children's math skills and literacy, but that list represented only half of the squadrons he managed to assemble for under 101 USD. As a father and avid X-Wing fan, Richard snuck in a couple of Imperial expansions that would allow him to engage his sons in battles that could decide the fate of the Star Wars galaxy! $(document).ready(function() { var opts = { iframe: true, innerHeight: 341, innerWidth: 700 }; $('#7421').colorbox(opts); }); Richard Greenaway on the Power of the Dark Side After my previous article, it’s now time to explore a very different set of ships as we prepare to fight on the side of the Empire! The only problem with teaching younglings how to play this game is that they take all the best ships and upgrades for themselves. But parents, don’t despair! There are still enough ships left in the 101 USD budget to match the Rebel onslaught, and this list fits alongside the Rebel list from my last article in the sense that none of the ships, upgrades, or pilots are duplicated. You can build them both and fly them against each other. Again, we started with The Force Awakens™ Core Set and complemented it with the Rebel Aces Expansion Pack, TIE/fo Fighter Expansion Pack, and TIE Striker Expansion Pack. $(document).ready(function() { var opts = { iframe: true, innerHeight: 305, innerWidth: 700 }; $('#13A88').colorbox(opts); }); This gives us access to four TIEs. The Core Set comes with two TIE/fo fighters, the TIE/fo Fighter Expansion Pack gives us another, and the TIE Striker adds variety and unpredictability to our TIE squadron. Compared to the Rebel ships, our TIE fighters are considerably cheaper in squadon points, but they also have fewer shields. Also, since we don’t have many upgrade cards left to play with—as a couple of the stronger ones found their way into the Rebel list—we need to take advantage of the "built-in" abilities of our merciless aces to keep the Rebels at bay. Three Fearsome First Order Aces Any Star Wars fan who watched the First Order TIE fighters chase the Millennium Falcon across Jakku will know how nimble these ships can be. And our collection of First Order aces allows us to make the best possible use of this speed and agility, as two of them get the most from the ship's limited firepower while the third is an intimidating and unshakable predator. $(document).ready(function() { var opts = { iframe: true, innerHeight: 514, innerWidth: 700 }; $('#C20E').colorbox(opts); }); "Zeta Leader" $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F0F4').colorbox(opts); }); has a fantastic ability that increases his ship’s primary attack value. If he doesn't have a stress token assigned to him, he can receive a stress to increase his attack from two dice to three—or up to four dice at Range "1." Just be sure to plot your approach with green maneuvers in mind so that you can get rid of that stress token as quickly as possible and increase his attack dice again and again. $(document).ready(function() { var opts = { iframe: true, innerHeight: 400, innerWidth: 700 }; $('#16540').colorbox(opts); }); Our next ship, "Omega Ace," $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#188C').colorbox(opts); }); has the same pilot skill value as "Zeta Leader," and his pilot ability is also pretty nasty. If he has a focus token and a target lock on his target, he can spend both tokens to change all his attack dice to critical hits. It requires some setup, but the payoff is fantastic, especially since you can fire first with "Zeta Leader" and your other ships to strip the Rebels of their shields, and if one or two of your other ships still have evade tokens, you can spend them with Swarm Leader $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#15532').colorbox(opts); }); to add even more critical hits. If any of those critical hits go uncancelled, "Omega Ace" is going to cause your opponent a lot of problems. Our third pilot, "Omega Leader" $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#14577').colorbox(opts); }); is the ship to drive your opponent to distraction, and by combining two of our collection's remaining upgrades, we can transform him into a massive headache for the Rebels. $(document).ready(function() { var opts = { iframe: true, innerHeight: 364, innerWidth: 700 }; $('#1464F').colorbox(opts); }); Comm Relay $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#4D0').colorbox(opts); }); allows "Omega Leader" to hold one evade token past the end of your turn, keeping it with the ship. Then, as long as you don’t spend the token, you can use the elite pilot talent Juke $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#A304').colorbox(opts); }); to change one of your opponent’s green evade results back to a focus result. Normally, your opponent could then spend a focus token to convert the result back to an evade—along with any other focus results—but this is where we need to read the unique pilot ability "Omega Leader" brings to battle: "Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks." This ability stops your opponent from changing that focus back to an evade as long as you have an active target lock, and it also makes "Omega Leader" very hard in a one-on-one dogfight as his ability stops his enemy from converting focus results to hits when he's got that enemy locked. "Duchess" Finally, it’s time to look to the planet Scarif for our fourth and final ship—one of those amazing TIE Strikers that defended the planet against the troublesome Rebels in Rogue One. The most talented TIE Striker pilot available is "Duchess," $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#D9C1').colorbox(opts); }); and we’ve blown the rest of our squad point budget to recruit her. $(document).ready(function() { var opts = { iframe: true, innerHeight: 331, innerWidth: 700 }; $('#4606').colorbox(opts); }); "Duchess" and her ship are unique in this list because they offer only two green defense dice rather than the three dice we get from the other TIEs. But that’s not the only way "Duchess" stands apart. We’ve also added a couple subtle upgrades to this ship that make it very unpredictable. First, the Adaptive Ailerons $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#17432').colorbox(opts); }); upgrade is free and grants "Duchess" a free boost left, right, or forward before she reveals her maneuver. Normally, this boost is mandatory, but "Duchess" can decide to switch it off. Just remember that this free boost doesn’t work if you’re stressed. Next, the Lightweight Frame $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#4BE0').colorbox(opts); }); modification is a useful two-point upgrade. It adds an extra green die to your defense whenever your opponent attacks you with three or more red dice. This modification and its green die could easily mean the difference between survival and defeat. Battle for the Fate of the Galaxy In the end, we have four Imperial ships to pit against three Rebel aces. $(document).ready(function() { var opts = { iframe: true, innerHeight: 708, innerWidth: 700 }; $('#E6C6').colorbox(opts); }); "Zeta Leader" "Omega Ace" with Swarm Leader "Omega Leader" with Comm Relay and Juke "Duchess" with Adaptive Ailerons and Lightweight Frame                Total Squad Points: 94 There’s enough flexibility within our 101 USD budget to enjoy an awesome X-Wing space battle. And once you’ve played these two lists against each other, you could consider swapping some of the upgrades around and seeing what impact the adjustments make. For example, you might give Juke to Jake Farrell $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#7AE2').colorbox(opts); }); and pit him against "Zeta Leader" with the Wired elite pilot talent. Also, once you fly one list against the other, you and your opponent can then swap over. There’s a real diversity of maneuver dials and abilities between the squadrons to challenge you and keep you interested. And even after you’ve learned how to pilot the ships, you will realize how ship setup, asteroid placement, and opening your moves can make a big difference in your initial engagement. $(document).ready(function() { var opts = { iframe: true, innerHeight: 515, innerWidth: 700 }; $('#E820').colorbox(opts); }); Richard's son, Tim, fighting for freedom against an Imperial squadron! Finally, it's educational. At home, we’ve become quite stealthy at incorporating learning into games like X-Wing. In this article and the last, I’ve already addressed probability, math, and literacy, but the lessons the game can teach also include good sportsmanship and respect for your opponent—all of which can be taught over a three-foot by three-foot game mat! The Greenaway family have been playing X-Wing since Richard bought the Core Set as a Christmas present for his children. They can be often found at tournaments across the United Kingdom as Richard vainly attempts to fly better than his two sons, Tim and Simon. Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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X-Wing™ 101: I Am Their Father, Part One

Published 13 June 2017 | X-Wing X-Wing™ 101: I Am Their Father, Part One Guest Writer Richard Greenaway on Using X-Wing™ to Teach Your Kids $(document).ready(function() { var opts = { iframe: true, innerHeight: 400, innerWidth: 700 }; $('#7E00').colorbox(opts); }); "When I first knew him, your father was already a great pilot. But I was amazed how strongly the Force was with him. I took it upon myself to train him as a Jedi. I thought that I could instruct him just as well as Yoda. I was wrong."      –Obi-Wan With its fast-paced miniature starfighter battles, X-Wing™ offers a unique portal into the Star Wars universe. Straight from the Classic Core Set or The Force Awakens™ Core Set, the game thrusts you quickly into an ongoing series of missions and dramatic dogfights as you and your opponent maneuver your starships, take aim, and fire. And its flexible rules for squad building make it easy to personalize your squadron with any number of your favorite ships and pilots. But if you're looking to expand your collection, where should you look first? That's the question behind each of our X-Wing 101 articles, and each article offers a different answer. In previous articles, we've had an array of guest writers offer their suggestions, covering everything from competitive purchases to iconic ones, and from purchases that serve well to teach you the game to those that immerse you more deeply in the game's missions and their takes on the Star Wars universe. No matter the recommendation, however, the goal was a rich play experience for under 101 USD. Today, we continue our X-Wing 101 articles with yet another article aimed at a rich play experience for under 101 USD, but this time—as we look ahead to Father's Day in the United States and numerous other countries worldwide—guest writer Richard Greenaway offers us a list of purchases designed to offer a rich play experience not just for one player, but for two—you and your child. $(document).ready(function() { var opts = { iframe: true, innerHeight: 382, innerWidth: 700 }; $('#63DC').colorbox(opts); }); Richard Greenaway on Waging Iconic Space Battles with Kids Hey there, parents! Would you like to improve your child’s literacy and math skills, or would you prefer to fly around the galaxy in a starfighter? Perhaps you see it as a difficult choice between what you ought to do and what you want to do, but there's good news… With the ever-expanding world of Fantasy Flight Games' X-Wing Miniatures Game, you can do both at your kitchen table. I know it’s true because that’s what my family does most Sunday afternoons, once lunch has been cleared away and the dishes have been done. As a parent, I couldn’t wait to show my two boys the Star Wars movies. And when I started to play the miniatures game, they wanted to join, too, lured by the opportunity to pilot the ships they’d seen on the silver screen. For my contribution to the X-Wing 101 series of articles, then, I have built two lists that can be used by new players—and their kids—to fight awesome space battles across the kitchen table. None of the components are used twice, so it’s possible to fight one list against the other. And, of course, the list of products weighs in at under 101 USD. The Force Awakens™ Core Set Rebel Aces Expansion Pack TIE/fo Fighter Expansion Pack TIE Striker Expansion Pack "That's One Hell of a Pilot!" Our first list features Poe Dameron $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#5481').colorbox(opts); }); alongside a talented pair of pilots from the Rebel Aces Expansion Pack— Jake Farrell $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#74E').colorbox(opts); }); and Keyan Farlander $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#174D9').colorbox(opts); }); . Keyan Farlander The first time we encounter the amazing B-wing fighter is during the Battle of Endor, and Keyan Farlander is one of the best pilots available. Also, as fans of Star Wars Rebels will know, a B-wing prototype also features heavily in one of the show's storylines. In X-Wing, the B-wing has loads of health for a small-base starfighter but only rolls one green dice when it’s defending. Its movement dial is a little unforgiving, so I have tried to take advantage of this fact. Farlander’s ability to make use of stress tokens is pretty useful because it’s quite easy to get the B-wing stressed. But while stress prevents you from carrying out actions, so does bumping into your opponent’s ships—or even one of your own. It’s always a pain to miss out on your action window, so how about always moving first and trying to avoid a bump? $(document).ready(function() { var opts = { iframe: true, innerHeight: 255, innerWidth: 700 }; $('#28CC').colorbox(opts); }); The addition of Enhanced Scopes $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#14F9E').colorbox(opts); }); allows Keyan Farlander to move first and get into position, but it doesn't sacrifice his high pilot skill in the combat phase. Then, in combat, Farlander’s ability allows him to remove a stress token to change any focus results to hits. Because you can trigger Farlander's ability even if you don't have a focus result, he ends up being a reliable attacker who can take actions or clear his stress almost every round. All the same, the B-wing only rolls one green dice in defense. So let's add an evade token into the mix. Keyan Farlander's B-wing in this list has been modified with the B-Wing/E2 $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#1D31').colorbox(opts); }); upgrade, and that means he can take one crew along with him. Jan Ors $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#3633').colorbox(opts); }); usually flies a HWK-290 with Kyle Katarn $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#3F17').colorbox(opts); }); , but we’ve included her in the B-wing crew slot. When a friendly ship performs a focus action (or is given a focus token), she can change that focus into a precious evade. The ability works at Range "1–3," and because the wording on her crew card does not say "another" friendly ship, you can use it on the ship she is helping to fly. Jake Farrell A veteran of the attack on the second Death Star, Jake Farrell used his agile A-wing starfighter to draw some TIE fighters away from Lando Calrissian and the Millennium Falcon. $(document).ready(function() { var opts = { iframe: true, innerHeight: 397, innerWidth: 700 }; $('#1278B').colorbox(opts); }); In my list, Jake is armed with Proton Rockets $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#14E3B').colorbox(opts); }); . These can only be fired at range one, but Jake’s pilot ability makes him a very slippery character. After he focuses, he will have a chance to boost or barrel roll into range "1." From there, he can then use his focus token to launch the rockets. The Proton Rockets give Jake a chance to make a single, truly powerful attack, and you will want to consider carefully whether or not to spend a round acquiring a target lock before you fire them. If you do, you risk suffering damage before you have the chance to fire, but if you don't, you greatly reduce your odds of getting the full five possible hits. After Jake fires his Proton Rockets, he remains a fast and slippery pilot, able to buzz around your foes, but his attack potential drops significantly. Firing his Proton Rockets for as many hits as possible is an important part of your strategy. Poe Dameron Finally, I’ve chosen Poe Dameron to fly with these two Rebel aces. He leads the attack on Starkiller Base in Star Wars: The Force Awakens, and—of course—I had to include his trusty droid, BB-8 $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#131AC').colorbox(opts); }); . Poe's Resistance era T-70 is the latest type of X-wing and comes with ability to boost like an A-wing. This is a great action as it can help get you out of trouble, letting you slip out of arc to avoid your enemy’s shots, or it can get you into a better position for your own attack. $(document).ready(function() { var opts = { iframe: true, innerHeight: 227, innerWidth: 700 }; $('#56A8').colorbox(opts); }); Boosting gives Poe a lot of flexibility in his maneuvers, and with BB-8, you can even get a free barrel roll just by choosing a green maneuver. Still, as good as boosting can be, the focus action is almost always the best choice for Poe. You might choose to take a target lock instead of focusing if you find Poe at Range "3" of your opponent and want to fire his Proton Torpedoes $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#147FC').colorbox(opts); }); . This secondary weapon gives you more attack dice and denies your opponent the extra range-based defense die, plus the Proton Torpedoes ability allows you to convert one focus result to a critical hit. But at nearly every other time, Poe Dameron wants to focus. When he has a focus token, he can either use his built-in ability to change one of your focus results to a hit or an evade result, or he can spend it with the Weapons Guidance $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#7616').colorbox(opts); }); tech upgrade to change one of your blank attack results to a hit. In fact, Poe is so good with his Weapons Guidance and pilot ability that he can convert a focus result with his pilot ability and then spend the focus for Weapons Guidance, making him an incredibly accurate and reliable marksman. Bringing It All Together Parents and pilots, this game—and this list—are great for discussing probabilities and math. The red and green dice are eight-sided, but when you have an active focus token on your ships, the chances of rolling a positive result are massively increased. This means that our first squad presents us an excellent opportunity to address the math. $(document).ready(function() { var opts = { iframe: true, innerHeight: 602, innerWidth: 700 }; $('#FB9A').colorbox(opts); });   Poe Dameron with BB-8, Wired $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#DF32').colorbox(opts); }); , Proton Torpedoes, and Weapons Guidance Keyan Farlander with Enhanced Scopes, B-Wing/E2, and Jan Ors Jake Farrell with Proton Rockets                Total Squad Points: 100 It's also a good list for looking at spatial awareness and planning ahead. The list is made for starfighter dogfights, and getting your ships in the right position takes some practice. In fact, deciding what you are going to do and recognizing the consequences of your opponent’s moves have led to fantastic discussions across the kitchen table where most of our games are played. Also, don’t forget to read all pilot and upgrade cards out loud. This has helped us a lot to understand them, and—for my children—has improved their literacy skills and confidence significantly. The boys’ teachers have noticed their vocabularies have increased with words like initiative, focus, and activate. One example is that it was only by reading the Proton Rockets card out loud that we realized that the focus token you need to trigger the rockets is not spent but can still be used afterwards to change any focus results to hits. With three very different ships, this list should also help get you used to flying around a board without bumping your ships into each other. Once you master that, your goal is to try and use your ships together as a team to concentrate on one enemy target at a time. Once you’ve gained enough practice, you—like my sons—will be ready to pit your skills against the Imperial ships of my second list. But beware! The Imperial squadron is far from a push-over! The Greenaway family have been playing X-Wing since Richard bought the Core Set as a Christmas present for his children. They can be often found at tournaments across the United Kingdom as Richard vainly attempts to fly better than his two sons, Tim and Simon. $(document).ready(function() { var opts = { iframe: true, innerHeight: 505, innerWidth: 700 }; $('#1620D').colorbox(opts); }); The author's sons, Tim and Simon, with the prizes from one of their X-Wing tournaments. The Imperial Response Just as the Star Wars films and universe brings generations together, so can X-Wing and its fast-paced starfighter battles. But it can also set fathers against sons and mothers against daughters. If the children are the Rebels, then someone has to represent the evil Galactic Empire. Who will Richard field against this trio of Rebel aces? Join us tomorrow as he reveals the list with which he'll help the Empire pursue its tyrannical ambitions! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Defenders of Kashyyyk

Published 9 June 2017 | X-Wing Defenders of Kashyyyk A Preview of the Auzituck Gunship Expansion Pack for X-Wing™ $(document).ready(function() { var opts = { iframe: true, innerHeight: 471, innerWidth: 250 }; $('#6AD1').colorbox(opts); }); "It's not wise to upset a Wookiee."      –Han Solo A ship that made its debut in the Star Wars Rebels episode Spark of Rebellion, the Auzituck gunship was equipped with three wide-range Sureggi twin laser cannons and acted as a powerful deterrent to slaver operations in the Kashyyyk system. Although the Wookiee bounty hunter Black Krrsantan flew an Auzituck on his hunts throughout the galaxy—as recorded in the Darth Vader comics—there are relatively few recorded instances of other Wookiees flying the ship much beyond Kashyyyk. But that is likely to change as the Auzituck makes its X-Wing™ debut in the Auzituck Gunship Expansion Pack. $(document).ready(function() { var opts = { iframe: true, innerHeight: 523, innerWidth: 700 }; $('#3B59').colorbox(opts); }); Built to Last Throughout the galaxy, Wookiees are renowned for their strength, endurance, and ferocity in battle. They are also known for their honor and loyalty, and more than one of them—like Chewbacca—has willingly sworn to accompany and protect another individual in order to repay a life debt. With its six hull and three shields, the Auzituck gunship is a powerfully resilient vessel and one that's easily worthy of its notoriously durable pilots and crew, many of whom have found ways to leverage their ship's toughness to the Rebellion's advantage. $(document).ready(function() { var opts = { iframe: true, innerHeight: 331, innerWidth: 600 }; $('#10A62').colorbox(opts); }); A 360-degree view of the Auzituck gunship. Much of the Auzituck's tremendous resilience owes to its reinforce action $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#1812A').colorbox(opts); }); . Adapted from Epic Play for use with the small-base ship in Standard Play, the Auzituck's reinforce action allows you to reinforce either your ship's fore or aft. $(document).ready(function() { var opts = { iframe: true, innerHeight: 70, innerWidth: 70 }; $('#16109').colorbox(opts); }); If you choose to reinforce the ship's fore, you place the "fore" side of the double-sided reinforce token faceup next to the ship and add one evade result each time you defend against an attacker within your firing arc. $(document).ready(function() { var opts = { iframe: true, innerHeight: 70, innerWidth: 70 }; $('#E5EC').colorbox(opts); }); If you choose to reinforce the ship's aft, you place the "aft" side of the reinforce token faceup next to the ship and add one evade result each time you defend against an attacker outside your firing arc. The Auzituck's ability to perform the reinforce action makes something of a lie of its low agility of "1." The Auzituck fights and defends less like an agility "1" B-wing or ARC-170 than like an agility "2" X-wing that has had one of its defense dice set permanently to an evade result. The only issues, here, are that its maneuver dial $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 300 }; $('#2251').colorbox(opts); }); tells a different story, and if you're consistently using your action to reinforce the ship, you're going to want some means of modifying your attack dice. Flying the Auzituck The Auzituck's maneuver dial, while almost entirely white and green, presents a challenge in the fact that it doesn't come with any of the maneuvers that allow you to adjust your facing—no Koiogran Turn, Segnor's Loop, or Tallon Roll. This challenge is further compounded by the fact the ship lacks any actions that would allow you to reposition it after you complete its maneuver. In fact, not only does the ship not come with the boost and barrel roll actions, it doesn't come with the target lock action, either. It features only the focus and reinforce actions. $(document).ready(function() { var opts = { iframe: true, innerHeight: 142, innerWidth: 550 }; $('#25C6').colorbox(opts); }); This makes the Auzituck somewhat predictable, and the squadron leaders who get the most from its inclusion in their squads are likely to be those who learn how to plan and approach their engagements multiple rounds in advance. Although the Auzituck gunship's primary weapon boasts a full 180-degree forward firing arc, the ship struggles to respond to enemies that can get behind it. You can minimize the risk of this by approaching your enemy at an angle, instead of racing straight ahead, since this allows you to follow your first combat pass with a turn maneuver that's likely to keep your opponents in arc. You can also play to the Auzituck's strengths—and mitigate its weaknesses—by incorporating it into a squad that pairs the ship with others that have turrets, bombs, or weapons that can ionize your enemy. Likewise, the Auzituck pairs nicely with ships that excel at intercepting and disrupting their enemies' maneuvers and actions. $(document).ready(function() { var opts = { iframe: true, innerHeight: 509, innerWidth: 700 }; $('#EDCC').colorbox(opts); }); By deploying its Seismic Charges $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#17B3E').colorbox(opts); }); , the Warden Squadron Pilot $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1030E').colorbox(opts); }); ensures the TIE defender will suffer if its pilot performs its signature speed "4" Koiogran turn to get a shot from outside the Kashyyyk Defender's $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#135BE').colorbox(opts); }); firing arc. In turn, the Auzituck gunship can strengthen your squadron by extending the amount of battlefield it threatens and by carrying any of the many crew whose talents may lead to powerful synergies between your ships. As an example, if you begin your approach along the board edge with your Kashyyyk Defender on the inside of your formation, then when you turn toward the center of the battlefield and the game's first round of combat, the Auzituck's 180-degree firing arc makes it harder for your opponent to weave past your Kashyyyk Defender's attack dice and the stress it can deal with Tactician $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#70A').colorbox(opts); }); . In turn, that stress may render your opponent far more predictable—easy prey for the rest of your squadron. $(document).ready(function() { var opts = { iframe: true, innerHeight: 331, innerWidth: 700 }; $('#5BF3').colorbox(opts); }); Or Lowhhrick $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#104DA').colorbox(opts); }); could spend his reinforce token to grant a key evade result to his wingmate, Biggs Darklighter $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#1B5D').colorbox(opts); }); , and you can easily use its two crew slots to carry crew like Jan Ors $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#166DE').colorbox(opts); }); and Jyn Erso $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#16B82').colorbox(opts); }); who can then help Biggs defend against the attacks he draws from his wingmates. Alternatively, the Auzituck's most skillful pilot, Wullffwarro $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#747C').colorbox(opts); }); , could even replace Biggs in your Rebel list, drawing fire away from your other ships with Draw Their Fire $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#AF12').colorbox(opts); }); or Selflessness $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#16379').colorbox(opts); }); . And in a nice twist, each hit that depletes his shields also moves him one step closer toward claiming an extra attack die. $(document).ready(function() { var opts = { iframe: true, innerHeight: 278, innerWidth: 523 }; $('#96FD').colorbox(opts); }); Sent to battle with Selflessness and a team of Wookiee Commandos $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#845E').colorbox(opts); }); , Wullffwarro enhances your squad's durability and firepower. Wookiees in the Wild While the Auzituck, its pilots, and its crew all play nicely into the Rebellion's greater focus on squadron synergies, the ship also excels as a flanker. In fact, each ship from X-Wing Wave XI serves well as a flanker, but in the case of the Auzituck, it's largely because the ship's fantastically forgiving 180-degree firing arc makes it easy to line up a shot on the ships you approach from the flank. $(document).ready(function() { var opts = { iframe: true, innerHeight: 289, innerWidth: 700 }; $('#22EC').colorbox(opts); }); While Darth Vader $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#13E7D').colorbox(opts); }); is able to use the boost from his Engine Upgrade $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#91BF').colorbox(opts); }); and his barrel roll to slip out of Poe Dameron's $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#22C1').colorbox(opts); }); firing arc, he can't quite slip out of Wullffwarro's. If you want to use your Auzituck as a flanker, though, you'll likely want to do two things. You'll want to increase its maneuverability, and you'll want to increase its firepower. While the ship's wide firing arc will make it easy to trap enemy ships within your initial pincer maneuver, you'll still want an Engine Upgrade or Vectored Thrusters $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#3DC').colorbox(opts); }); so that you can adjust your position more acutely as your enemy looks to slip behind your ship and out of your arc. Meanwhile, flanking ships are only truly useful when they provide a meaningful threat. Typically, this means both attacking with a good number of dice and having the means to modify those dice, ideally with both a target lock and a focus token—or their equivalents. As you might have noticed, however, the Auzituck gunship doesn't have the target lock action, but it does have a solid primary weapon with an attack of three dice. Accordingly, if you're looking to fly your Auzituck as a flanker, you might consider outfitting either Lowhhrick or Wullffwarro with an elite pilot talent that lets you reroll your blank results—like Lone Wolf $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#14A05').colorbox(opts); }); or Predator $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#A46D').colorbox(opts); }); . Likewise, you can modify your focus results by equipping a team of Wookiee commandos or simply by performing the focus action and spending your token. Or if you really want to reinforce on the rounds you get into combat, you could equip Rey $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#1C22').colorbox(opts); }); and bank up a pile of focus tokens to use over the rest of the game. Selecting Rey instead of the Wookiee Commandos would also leave you a crew slot to fill, which you could use for either a Breach Specialist $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#F44E').colorbox(opts); }); or Chewbacca $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#F491').colorbox(opts); }); . $(document).ready(function() { var opts = { iframe: true, innerHeight: 278, innerWidth: 700 }; $('#180CB').colorbox(opts); }); Equipped with Lone Wolf, Rey, Breach Specialist, and an Engine Upgrade, Wullffwarro weighs in at a hefty thirty-nine squad points, but he presents a threat that your opponent cannot afford to ignore. Let the Wookiee Win As fans of Star Wars, we know quite well that angry Wookiees have been known to pull people's arms out of their sockets, but we are less familiar with their Auzituck gunships and the ways that Wookiees fly them to battle. That means we have plenty of room for experimentation, especially with all the different crew pairings the ship and its massive forward firing arc have to offer. Do you run Baze Malbus $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#737').colorbox(opts); }); with Tactician? Do you add Sabine $(document).ready(function() { var opts = { iframe: true, innerHeight: 309, innerWidth: 200 }; $('#25BE').colorbox(opts); }); to your Auzituck and fly it alongside another bomber in order to discourage your opponent from swooping in behind you? Or do you go straight for maximum damage, looking for ways to equip Wullffwarro's fighter so that he can absorb just the right amount of damage and attack with four or more dice? Share your thoughts with the other members of our community forums, and then head to your local retailer to pre-order your copy of the Auzituck Gunship Expansion Pack (SWX64) today! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Showdown in the Outer Rim

Published 8 June 2017 | X-Wing Showdown in the Outer Rim The C-ROC Cruiser Expansion Pack for X-Wing™ Is Now Available $(document).ready(function() { var opts = { iframe: true, innerHeight: 568, innerWidth: 700 }; $('#13D6').colorbox(opts); }); "I'll collect on these generators and make an additional profit from your death."      –Azmorigan There's never been a better time for piracy, smuggling, and illicit profit. The C-ROC Cruiser Expansion Pack for X-Wing™ is now available! With its huge-base C-ROC Cruiser miniature, this is the expansion that promises to give your Scum and Villainy equal footing in the game's Epic battles against Rebel and Imperial fleets. There's never been a bigger or bolder way to safeguard your fortunes. There's never been a better chance to expand them. It's time for your Scum to collect! In addition to its huge-base C-ROC, the C-ROC Cruiser Expansion Pack introduces an M3-A Interceptor miniature with an alternate paint scheme and a wide assortment of seven ship cards, thirty upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your C-ROC Cruiser and its escort to battle. $(document).ready(function() { var opts = { iframe: true, innerHeight: 432, innerWidth: 700 }; $('#8F58').colorbox(opts); }); Use Azmorigan $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#13E87').colorbox(opts); }); to turn deals to your advantage. Send your M3-A "Scyk" Interceptor into close-range combat. Dump cargo containers into the flight paths of enemy ships. And arm your fleet with the fearless and inventive tricks that only Jabba the Hutt $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#84E3').colorbox(opts); }); can empower! Learn More from Our Previews In our previews of the C-ROC Cruiser Expansion Pack, we've looked at many of the different ways its miniatures, ship cards, and upgrades can enhance your games of X-Wing, both in Epic Play and Standard Play. Our first preview, "Merchant One," explored what the C-ROC Cruiser $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#407A').colorbox(opts); }); brings to your Epic matches, and we addressed some of the ways it plays to the Scum faction's strengths and idiosyncrasies. A 360-degree view of the C-ROC cruiser. ( Click here for a larger version. $(document).ready(function() { var opts = { iframe: true, innerHeight: 531, innerWidth: 1200 }; $('#13CA4').colorbox(opts); }); ) In "Hit and Run," we looked more closely at the new Scyk and the pilots who will soon race the ship into—and out of—the hottest action on the battlefield. We also discussed some of the ways the ship's new upgrades may encourage players to experiment with new tactics. Finally, our preview, "Jabba the Hutt," took a look at how the expansion introduces its most recognizable character to both Epic and Standard Play. With his ability to double the uses of all your single-use illicit upgrades, Jabba the Hutt may very well herald a new value assessment for every illicit upgrade in the game. But there's still another aspect of the product that we haven't fully explored—its Epic campaign, Smuggler's Lament. Smuggler's Lament “Unidentified vessel, this is Patrol ORP-38, acting under regional authority of Moff Sanguid. Our scans show that your craft are combat-equipped—and in strict violation of local civilian armament limitations."      –Smuggler's Lament The Smuggler's Lament campaign follows the story of a C-ROC cruiser whose crew of smugglers find themselves dropping out of hyperspace right in the middle of two opposing fleets—an Imperial patrol force and the Rebels to whom they had planned to sell their illegal arms shipment. With no time to spare, the crew must broker an alliance with one of the sides and then battle the other. $(document).ready(function() { var opts = { iframe: true, innerHeight: 256, innerWidth: 700 }; $('#2A89').colorbox(opts); }); In Smuggler's Lament, your C-ROC crew must decide whether to ally with the Rebels or the Imperials. In Smuggler's Lament, this choice has lasting consequences, as do any losses you suffer. The campaign consists of four missions, three of which you'll play in sequence, with your decision in the opening encounter setting your new course to profit… or destruction. Simultaneously, any unique ships or upgrades you lose in a mission become unavailable for future missions, placing a greater emphasis on the way you play your matches, not just on winning or losing. You'll also find rules for adjusting the campaign's missions for standalone play, meaning you can fly your C-ROC straight into your favorite mission, time and again. Make Your Day a Profitable One With crime lords Azmorigan, Cikatro Vizago $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#5B5E').colorbox(opts); }); , and Jabba the Hutt all ready to put themselves at your disposal, you can bet the C-ROC Cruiser Expansion Pack is bound to make your X-Wing space battles a bit more dramatic and a lot more profitable. How will you outfit your C-ROC? What cargo will you have it haul past Imperial blockades and self-righteous Rebels? Who will you recruit to fly the C-ROC's Scyk escort? How can you profit from the exploded and scattered remnants of your enemies' ships? The time has finally come for your Scum fleet to go Epic. Head to your local retailer to pick up your copy of the C-ROC Cruiser Expansion Pack (SWX58) today! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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Fearless and Inventive

Published 30 May 2017 | X-Wing Fearless and Inventive Announcing the Guns for Hire Expansion Pack for X-Wing™   $(document).ready(function() { var opts = { iframe: true, innerHeight: 332, innerWidth: 400 }; $('#16758').colorbox(opts); }); "This bounty hunter is my kind of scum, fearless and inventive."      –Jabba the Hutt If you hope to claim the bigger bounties, you'll want to fly a better fighter… Fantasy Flight Games is proud to announce the upcoming release of Guns for Hire, a Scum and Villainy aces expansion for X-Wing™! With its bounty of new Title cards and other upgrades, Guns for Hire adds tremendous versatility to the Scum faction's Kihraxz fighters and StarVipers. Accordingly, you'll find both ships represented by miniatures with eye-catching alternative paint schemes, and you'll find a handful of ambitious new pilots eager to fly them, including some of the greatest spies and bounty hunters from the Edge of the Empire™ and Force and Destiny™ roleplaying games. Altogether, Guns for Hire supports your galactic ambitions with no fewer than two starfighter miniatures, eight ship cards, twelve upgrades, and four condition cards. You'll also find all the maneuver dials, bases, and tokens you need to send these mercenaries to fight on your behalf. In the end, your credits might not guarantee you victory. But they'll certainly help! $(document).ready(function() { var opts = { iframe: true, innerHeight: 725, innerWidth: 700 }; $('#17EBA').colorbox(opts); }); The Black Market's Top Tech When you're a fighter pilot working with the galaxy's Scum and Villainy, you need to stay updated with all the latest tricks and tech. Every new weapon is an investment in your future. Every new modification is a chance to gain an edge over your rivals. And there are plenty of new ways to modify the starfighters from Guns for Hire. These new modifications begin with the expansion's two Title upgrades, the Vaksai $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#B31E').colorbox(opts); }); and StarViper Mk.II. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#14274').colorbox(opts); }); . Because these Titles are both non-unique, they guarantee your Kihraxz fighters and StarVipers will emerge from Guns for Hire with facelifts that go well beyond their new paint schemes. The Vaksai allows your Kihraxz fighter to equip up to three different modifications, each at a one-point discount, and that means you can outfit the close-range dogfighter with upgrades like Vectored Thrusters $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#CAAE').colorbox(opts); }); and Engine Upgrade $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#9286').colorbox(opts); }); that make it even more maneuverable in the thick of combat. Or you can increase its durability by outfitting it with a Pulsed Ray Shield. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#22F5').colorbox(opts); }); The tremendous customization enabled by the Vaksai Title ensures your black-and-white Kihraxz fighter won't just represent the Black Sun's financial interests in certain parts of the galaxy; it will represent your pilot's specific skill set—a starfigher perfectly tailored to match the talents of the individual flying it. $(document).ready(function() { var opts = { iframe: true, innerHeight: 487, innerWidth: 500 }; $('#30D0').colorbox(opts); }); The StarViper Mk.II, on the other hand, forces a new quirk upon all its pilots. The refinement over the previous iteration of the StarViper reduces its squad point cost by three points but demands that your pilots perform their barrel rolls with a speed "1" bank template, rather than the speed "1" straight template. This adjustment may throw off some of the ship's less experienced pilots, but more experienced veterans should adapt quickly. And they'll likely be pleased by the extra upgrades—like torpedoes or Autothrusters $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#FCE').colorbox(opts); }); —that their employers can afford to provide them now that the ship itself consumes less of their whole squad point budget. Get the Job Done Right Once you've filled your fleet with Kihraxz fighters and StarVipers, you'll need pilots to fly them. To this end, Guns for Hire comes with eight ship cards, including four unique aces and an assortment of four more marauders and assassins. It's a motley crew, and there's little that binds them all together other than their mercenary attitudes. Still, they represent some of the best talent your credits can buy, and they'll make your fighters sing in battle. For example, even though Viktor Hel $(document).ready(function() { var opts = { iframe: true, innerHeight: 419, innerWidth: 300 }; $('#177A8').colorbox(opts); }); isn't as well-known as bounty hunters like Boba Fett, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#E740').colorbox(opts); });   Bossk, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#162B3').colorbox(opts); });  and Dengar, $(document).ready(function() { var opts = { iframe: true, innerHeight: 418, innerWidth: 300 }; $('#F709').colorbox(opts); });  it's telling of his skill that he's been able to ease into semi-retirement. He's collected enough bounties to turn away from the job—for the most part—and, most importantly, he's lived to tell his tale. While part of Viktor Hel's survivability may result from his Kihraxz fighter's innate agility, four hull, and point of shielding, it's likely that an even greater portion owes to the way he makes himself an undesirable target. Whenever Viktor Hel defends against an attack, if he doesn't roll exactly two defense dice, he forces his opponent to receive a stress token. Since his Kihraxz fighter has an agility of "2," Viktor needs to either add to or subtract from his total number of defense dice to trigger his ability. The easiest way is to equip a Stealth Device, $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#17217').colorbox(opts); });  but since the upgrade would be discarded as soon as his ship takes a hit, it might not be the best—unless it's also paired with a Scavenger Crane. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 196 }; $('#7694').colorbox(opts); });  Alternatively, you can try to keep Viktor Hel at range "3" of your opponent's ships. You can even go the opposite route and lower Viktor Hel's agility with Expose. $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#C398').colorbox(opts); });  And while this makes it likely he'll lose his shields, the Vaksai Title reduces the cost of outfitting his ship with the Pulsed Ray Shield that can get them active once more. Plus, it allows you to add other modifications, as well. Perhaps an Experimental Interface $(document).ready(function() { var opts = { iframe: true, innerHeight: 300, innerWidth: 194 }; $('#36B7').colorbox(opts); }); to gain extra actions? Or Vectored Thrusters? $(document).ready(function() { var opts = { iframe: true, innerHeight: 355, innerWidth: 700 }; $('#630E').colorbox(opts); }); Just as the expansion's new Titles and upgrades present you new ways to tailor your ship for battle, so do its new pilots, as all their abilities can be incorporated differently in different squads. Worth Every Credit Like the X-Wing aces expansion packs for the Rebels and Imperials, Guns for Hire promises to reshape the way you use its starfighters. They become more versatile, more customizable, more efficient, and deadlier than ever. Whether you've just become a new fan of the Scum and Villainy faction or you're already the head of a vast criminal empire, you'll find plenty to appreciate among the expansion's ships, upgrades, and conditions. And, of course, you'll find fearless and inventive mercenary pilots ready to adopt your cause—so long as the pay is good. Guns for Hire (SWX73) is scheduled to arrive at retailers in the third quarter of 2017! Discuss this article in our forums! © and ™ Lucasfilm Ltd.
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