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4. Warhammer 40.000 Skirmish im Outer Rim - Toernooi beoordeling

Voer je eigen beoordeling in

Toernooi beoordeling

Location

B (1.7)

Reachability 
B (1.5)
Parking 
B (2)
Location / Venue top-rating
A (1.1)
Space Offered 
B (1.8)
Sanitation 
B (2.4)
Accommodation 
B (1.5)

Organisation

B (1.6)

Flow / Progress 
B (1.7)
Orderliness 
B (1.6)
Schedule 
B (1.7)
Information 
B (1.6)
Referees 
B (1.6)

Games

B (1.8)

Scenarios 
B (1.7)
Tables 
B (1.5)
Terrain 
B (2.4)
Opponent's Army Lists 
B (1.5)

Catering

A (1.4)

Assortment top-rating
A (1.4)
Price top-rating
A (1.3)
Flavor 
B (1.6)

Gegeven stemmen: 10 / 22 (45%)



Opmerkingen* over het toernooi (8)
#8Parzifal

Immer wieder gerne!

#7Narthas

toll komme wieder.

einziger Vorschlag einheitlicheres Gelände für alle tische ihr habt 3d Drucker ich spiel lieber auf Gelände frisch aus dem Drucker als mit suboptimalem das bemalt ist.
p.s. die Styropors Dinger bitte als erstes sie sind zwar gut aber nach Turnier Nummer 4oder 5 brechen sie langsam auseinander.

MFG Narthas.

#6PizzaRedfield

Dringend mehr Gelände für die Spieltische. Für Nahkampflastige Armeen fast unspielbar. Da ist das Spiel eigentlich schon vor Runde 1 entschieden. Ansonsten alles Top!

#5purple_dark

Danke der Orga - war mir ein Vergnügen!

#4lichtscheu

1. Mission change immedeately before start was confusing and a bad idea.
2. Playing against "Freilos" punishes you twice! You don't get to play and you automatically cannot win the tournament anymore due to short point rating. Please change the point reward to 1000pts or even best scoring of current round.
3. I played 3 games against grey armys because there isn't a reward for painting stuff. Please consider using original reqard system for painted armys! (= everything painted -> 10pts per game)

Thank you!

#3Z_Thing

Thank you for the event. A few recommendations -1) maybe use you other side room (with the paints) to space out the tables. 2) the use of 4 scenarios that all use hammer/anvil/short-edge deployment favors certain armies over others - - add diagonal and battlelines/long-edge scenarios to even out the playing field. 3) consider win-path (instead of total vps) to determine placings - - so in a 16-pax event, those winning the first games will auto finish in top 8; those going 2-0 will finish top 4, those 3-0 top 2, 4-0 ofc the winner. This ensures the players who progressively play v. better armies/players and reflected in rankings.

The terrain and players were fantastic. Great store.

#2Celestriel

Top, wie immer sehr cooles Tunier. Komme immer wieder gerne.

#1DarkWorlds

Wieder mal ein sehr gutes Turnier. Komme gerne wieder.

* Opmerkingen zijn niet verplicht bij het beoordelen en je kan niets concluderen op basis van uitgebrachte stemmen
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