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Nemesis Vol.4 - Tournament Rating

Enter your own rating

Tournament Rating

Location

B (1.6)

Reachability 
B (1.7)
Parking 
C (3)
Location / Venue top-rating
A (1.2)
Space Offered 
B (1.7)
Sanitation top-rating
A (1.2)
Accommodation top-rating
A (1)

Organization

A (1.4)

Flow / Progress top-rating
A (1.3)
Orderliness top-rating
A (1.3)
Schedule 
B (1.5)
Information top-rating
A (1.3)
Referees 
B (1.5)

Games

B (1.5)

Scenarios 
B (1.5)
Tables top-rating
A (1.3)
Terrain top-rating
A (1.3)
Opponent's Army Lists 
B (2)

Catering

B (1.7)

Assortment 
B (1.7)
Price 
B (1.8)
Flavor 
B (1.5)

Given Votes: 6 / 16 (38%)



Comments* about the tournament (3)
#3minisnatcher

Interesting format. Bringing a new definition to power gaming :D
I really loved the new KP mechanic.
I had some interesting games and the atmosphere was very good. Super location!

I see that people want clocks next to there table. please don't. It would take away a lot of the friendly amicable character of your tournaments and some kinds of lists would benefit greatly from this kind of measurement. Maybe before the tournament starts give a speech about playing fast. in a 3h game you have 30 min for setup, and then on average 15 min per player turn. Advice the use of movement trays in your rulepack when you have more then x models in a unit.

Games that go really slow could use a judge next to them to speed things up. (like checking up on above time schedule and telling people when they are behind and give them a little speed things up confident boost)

Uncool play like playing alone (and having a friend take the second spot not doing anything all day) on a 2vs2 should be taken care off. i would make a clause that any form non-sportive behavior can lead to sanctions and do not be affraid to take these sanctions.

#2Scharossar

Encore un très bon tournoi pour cette 4em version ;)

Le format doublette est très intéressant, les combos sale et méchant, mais on aime ça.
Par contre, clairement, ça prend plus de temps de jouer au même nombre de points qu'en 1v1, les timings ont été très court et bien que je n'ai eu de problème qu'à la ronde 1 de ne faire que 2 tours (mais on a beaucoup trop papoter avec nos adversaires, c'est entièrement notre faute xD ), j'ai entendu que pas mal de gens avaient été dans cette situation tout le tournoi.

L'idée de la clock façon échec/WarmaHordes revient de plus en plus et je me dis que ça peut être une piste à exploré (surtout qu'avec un téléphone, c'est gratos).

Bref... Vivement le V5 :)

#1Dark_Pips

Excellent moment :)
Suggestions:
- Mettre des timers
- En doublette, max 750pts par armée

* Comments aren't needed by the rating and you cannot conclude based on votes cast.
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