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December is Calling 2013 - Information and Rules

December is Calling.
Sunday 1st December 2013 at Outpost Antwerpen.

Location:
Outpost Antwerpen
Beggaardenstraat 6
2000 Antwerpen

Welcome to a Puppeteers Malifaux Second Edition (M2e) tournament to be run at Outpost Antwerp.
This one day tournament will involve three 50 soulstone fixed strategy games of M2e.
Games will be played on a 3x3 table, which will be setup with terrain spreading across the Malifaux world.

Player Responsibility.
Players will be responsible for bringing their own:
• Crew (see below for details about crew selection and painting requirements)
• Tape Measure
• Rulebooks (if available)/Crew Cards (only beta2 cards may be printed)
• Markers/wound counters
• Fate Deck

The Tournament Organizer.
The Tournament Organizer, or TO, is the sole authority at Malifaux tournaments. TOs are expected to be fair and equitable in their adjudication of any debates or rules questions.
Regardless of the outcome, a TO’s ruling/decision is final.
Players are encouraged to work out simple rules debates or discussions themselves as the round clock does not stop while the TO answers any questions.

Sportsmanship.
The objective of any tournament is for everyone to have a good time. As such, players are expected to behave in a civil and respectful manner to one another at all times.
Players should provide any legitimate information their opponents ask for during an Encounter, play their activations in a timely manner, allow opponents to cut their Decks, and generally treat each opponent as they themselves would like to be treated during the tournament.

The Warning System.
Players are given a single warning when their behavior toward other players or the TO is considered unacceptable. If the behavior persists, and the TO determines the player to be a disruption to the tournament, it is within the TO’s authority to disqualify the player from the tournament.
Don’t be that player.

Cheating.
There is a zero tolerance for cheating. Players caught cheating by the TO will be immediately disqualified.

Proxy, Conversion, and Painting Rules.
Proxies are allowed as long as they are appropriate representations of the model they stand for and cannot be confused for a different model. Players must have either the official M2e cards from the Arsenal decks, or the M2e Rulebook. For wave 2 models prints are allowed. Models globally considered broken still might be excluded.
Models must be assembled (glued) and fixed to the appropriate size base. Models must be at least primed. Unprimed models will cost you a point per model. However, there will be a prize for the best painted crew.




Tournament Rules

Number of Rounds and Schedule
11:30 ‐ 12:00 Registration
12.00 - 13:30 Game 1
13:40 - 15:10 Game2
15:20 - 17:00 Game 3

Round Time Limit
Each round will last for 90 minutes. With 10 minutes setup in between
There will be a 15 minute warning, then at the end of the allotted time, the TO calls “Last Turn”. This means that the players finish the current turn they are on, and then count their VPs.

Deployment Type
Standard Deployment will be used for all games.

Crew Construction
Fixed Master, No avatars
Prior to the start of the Tournament, each player will sign up with a specific Master and faction.
At the start of each round, the players will hire their Crew for the Encounter up to 50SS using only models and legal upgrades from the specified master and faction (plus mercenary models) out of faction models are allowed as per specific masters hiring rules.

Strategy Selection
Fixed Strategy Tournament
Strategies will be flipped by TO before Gaming commences.
Strategies will be unique.

Scheme Usage
Each round, the player has the option to use Schemes to help achieve Victory.
Each round the TO will generate a scheme pool for the tournament as per the rulebook – the same scheme pool will then be used for each players game that round. Schemes are unique and Line in the sand will only be available once.

Terrain Setup
Terrain will be placed in advance by the TO and must not be rearanged by the players.

Byes and Scoring Byes
If there is an odd number of players in the Tournament, and no ringers are available to fill in, the TO will establish byes for the Tournament. No player should receive more than one Bye round in an event. When a ringer is available
the player should compete against that stand-in opponent with the results of the Encounter never being worse than a
tie for the player.
First Round Bye
The last player to arrive at the tournament receives the Bye.
Second Round and later Byes
Each round, the player with the lowest total Tournament Points (TP), who has not yet received one, receives the Bye. If the player with the lowest TP total has already received one, the player with the next lowest TP gets it.
When a player receives a Bye, the player’s score sheet for that round is empty except for the word BYE for VP. The
final scores for players with a Bye are not calculated until the tournament ends.
At the end of the Tournament, follow these steps for all players who received a Bye:
1. Score each player’s VP, TP, and DIF.
2. Multiply each of those scores by the total number of rounds in the tournament.
3. Divide each of those scores by the number of rounds that the player played
4. This is the final score for that player.

Forfeits and Conceded Games
If a player forfeits or concedes a game due to any reason, the opposing player picks up a full score of 3TP/8VP/+8 Diff
for the round, with the forfeiting player receiving 0TP/0VP/-8Diff for the round.

How to Track Scores
Tournament Points, Victory Point Differential, Total Victory Points
At the end of each Encounter, players tally up the VP that they earned that round. The player that earned more VP
than his or her opponent wins the game and the opponent loses the game. In case of the same VP count, the game is
a Draw.

Tournament Points [TP]: A Win awards 3 TP to the winner, a Draw awards 1 TP to each player, and a Loss
awards 0 TP to the defeated player. Eg. Drew and Zee played a game, and Drew scored 6 VP while Zee
scored 4 VP. Drew receives 3 TP, while Zee receives 0 TP.

Victory Point Differential [DIFF]: Note the difference between the players VP at the end of the Encounter.
The player with the higher score scores DIFF equal to the positive amount of that difference, while the player
that had the lower score receives DIFF equal to the negative amount of that difference. Using the example
above, Drew would have +2 DIFF, while Zee would have -2 DIFF.

Victory Points [VP]: This is the amount of points each player earned. Using the example above, Drew would
have 6 VP while Zee would have 4 VP.
Combining the above statistics, at the end of round one, Drew has a score of 3TP/+2DIFF/6VP, while Zee has
a score of 0TP/-2DIFF/4VP.

Pairings and Scoring Format
The first round pairings are random. After the first round, the TO pairs up players based on their TP scores. Players
will always play other players with similar TP scores. After round one, players with higher TP should be paired off
against one another, while players with lower TP should be paired off against one another. This continues for the
established number of rounds.

Determining a Winner

TP/DIFF/VP
At the end of the tournament, all of the players will be ranked in descending order from highest TP to lowest TP. The
player with the highest TP is the winner! In case of any ties in the TP, the DIFF becomes the first tie-breaker. The
player with the higher DIFF wins the tie. If this is also tied, VP is the final tie-breaker, wherein the player with the
higher VP wins the tie.

1st place: 1 December Themed converted Crew +trophy.
2nd place: 1 December Themed converted Model +trophy.
3rd place: 1 unpainted limited model +trophy.
Last place: The wooden spoon.
Best painted crew: +trophy.

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