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2. G.A.F. Ruhr Randale - (Regionals Qualifier) - Information and Rules

Liebe Sportfreunde,

wir freuen uns zu unserem zweiten Guild Ball Turnier einladen zu dürfen. Zu moderaten Preisen versorgen wir euch mit Speis, Trank und Snacks.

Soweit vorhanden bringt bitte eine Schachuhr, Handy oder was auch immer zur Zeitmessung mit.

Einlass und Check In beginnt um 09:00 Uhr. Das erste Spiel startet um 09:30 Uhr. Nach dem zweiten Spiel machen wir eine Mittagspause. Zwischen den Spielen versuchen wir mindestens 15 Minute Pause zu machen und hoffen so auf ein entspanntes Turnier.

Wir spielen nach den aktuellen (10.05.2017) "Regional Cup Organised Play Rules". Die kompletten Regeln könnt ihr euch hier herunterladen: http://steamforged.com/organised-play/

Die wichtigsten Änderungen zur letzten Version hier auf einen Blick:

Roster Size:

To create a roster, a Player chooses a Guild and selects
10 models that may play for that Guild. This roster must
consist of 1-2 [Captain] models, 1-2 [Mascot] models, and
4-8 Team Member models that play for the selected Guild.
Players may select both an original and a Veteran version of
a single named model in their 10 model rosters.
Players that did not choose the Union as their Guild may
only select a single eligible Union model for their roster.

Pre Match Sequence:

C: Deal and select Guild Plots from a shared Guild Plot
deck as per the rulebook.

D. In secret, both Players select [1] [Captain] model and
[1] [Mascot] model for use in the match. Both Players
simultaneously reveal their selected [Captain] and
[Mascot] models.

E. Determine the Receiving and Kicking Player and select
which additional models both Players will use for the match.

F. The Kicking Player chooses a deployment zone, deploys
their team & designates one model to be the kicker.

G. The Receiving Player deploys their team taking the
opposite table edge.

H. The Kicking Player performs a kick-off action.


Tournament Scoring:

At the end of a game both Players are required to enter the
following information on their Player record sheets. Each
Player records the name of their opponent, the result of the
game (Win/Loss), the selected models used in that match,
the number of VP they scored and the number of VP scored
by their opponent.
Please note the maximum number of VP available for a
win in Guild Ball Tournaments is determined by the win
condition used for the tournament. Players cannot score
more VPs than the win condition.
Players score Tournament Points (TP) based on the
outcome of each game.
• A Player scores 1 TP for a win.
• A Player scores 0 TP for a loss.
In the event of two Players scoring the same number of
TP by the end of an event the T.O. should apply the first
tiebreaker. If Players are still tied, then the T.O. should
additionally apply the second tiebreaker.
First Tiebreaker - The Player with the highest cumulative
‘Strength of Schedule’.
Second Tiebreaker - The Player with the highest
cumulative ‘Opponent’s Strength of Schedule’

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