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The Green Knight Wargaming Club - 2. Bolt Action tournament - Information and Rules

BOLT ACTION
Tournament Schedule / Location
21-03-2020
Koningin Astridlaan 2
8200 Sint-Michiels (Brugge)
8.30: DOORS OPEN
-
9.45 – 11.30: GAME 1 (500p)
-
Lunch break
-
12.15 – 14.15: GAME 2 (750p)
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14.30 – 16.45: GAME 3 (1000p)
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17.00: PRIZES
Registration:
Mail your contact information (Name, Adress and Phone) to thegreenknight.brugge@gmail.com
Attached to this mail add your army list (see below). https://wg.easyarmy.com/ is used to check the
army lists for errors.
We will reply on the mail to confirm your registration!
Cost:
Non-members: 10€
Members of the green knight Wargaming Club : 5€
Fee will be asked at the entrance and you will be given a signed (verified) Army list.
Tournament Rules
1. FORCES
Players must always have a force consisting of one Reinforced Platoon, as presented in the
Bolt Action rulebook (page 124).
For the 1st battle the player starts with a force of 500 points.
The 2nd battle the 500-point force expands to 750 points,
The 3th battle the 750-point force expands to a 1000 points force.
Every force can only upgrade: Every unit must keep all units and models of the previous
force. The units / models also cannot upgrade or downgrade quality, only an expansion of
models in a unit is allowed.
Armies can comprise of a maximum of 12 Order dice (i.e. 12 units). These forces must be
selected using one of the following army lists:
- The army list section of the Armies of Germany supplement book.
- The army list section of the Armies of United States supplement book.
- The army list section of the Armies of Great Britain supplement book.
- The army list section of the Armies of the Soviet Union supplement book.
- The army list section of the Armies of Imperial Japan supplement book.
- The army list section of the Armies of France and the Allies supplement book.
- The army list section of the Armies of Italy and the Axis supplement book.
- The army list section of the Armies of Imperial Japan supplement book.
2. GAME TIME
Battle 1 : 1h45
Battle 2 : 2h
Battle 3 : 2h15
After the indicated time is over, the players must finish the current
turn, and then the game ends automatically. 10 minutes before the two hours there will be a
warning. This warning means that no new turns can be started.
3. ARMY LIST
The players get one signed army list of each 3 forces as mentioned above. The list is public
and the opponent can always look at it and ask you questions about your force. Feel free to
bring extra list to play with.
4. MATCH-UPS
The match-ups of Game 1 will be random. In the following games players will be matched
using Tournament Points (TP) and Casualty points, as explained below.
5. SCENARIOS
The following scenarios will be played, as described in the BA rulebook, on table with terrain
that has been pre-set by the organizers.
Game 1: Key positions (Bolt action V2 P136)
Game 2: Sectors (Bolt action V2 P148)
Game 3: Meeting engagement (Bolt action V2 P 135)
6. TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and Tournament points are awarded for
victories, defeats and draws as shown below:
Result Tournament Points
Victory 3 TP
Draw 1 TP
Loss 0 TP
In addition, players must also record how many requisition points of enemy units they destroy during their
games. These destroyed enemies points (let’s call them ‘Casualty points’) are always added together in a running
total and are used as a tiebreaker to pair players that are on the same level of Tournament points.
From the second round, players will be paired using a Swiss system (i.e. matching players on the same number
of TPs, in descending order). In case of more than two players on the same number of TPs, players will be
matched in descending ‘Casualty points’ total.
If they have the same TP and Casualty points total, players will be paired in alphabetic order.
When two players that have already met in a previous turn are matched to play each other again, they must
randomly select opponents from the players on the next table down. This rule does not apply on the top five
tables during the last turn of the tournament.
7. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to the following criteria:
• The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the player with the highest Casualty points total.

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