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Super Smash Flames - Information and Rules

Super Smash Flames 2021 - Rules Pack

Summary :
- International Team Tournament for Flames of War
- 64 players, 16 teams of 4
- 3 days, 6 rounds
- Late War Version 4, 100 points
- specific pair up and match up procedures


Country :
The tournament will be a Team event, for 64 players (16 teams of 4).
Each Country (using the FIFA split) will be granted 1 slot for 1 Team.
At least 3 players must have a passeport from the Country to be in these Teams.
Priority is given to Teams coming from named Country and with most or all national citizens
(« FIFA priority »), with priority given to teams participating in 2019 ETC and Captains known
and acknowledged by the Community.
The limit date of inscription for those Teams is April 30st 2021.
Captains are invited to put the 4 participants names and Team name (make sure to use the
same Team name for all teammates !) on Table Top Tournament (T3).

Past this date, any remaining spot will be available to grab for any players who want to come
and form a Team, even if they don’t match the passeport criteria, with final inscription date
June 30th 2021.
The tournament’s will is to be as inclusive as possible, so please manifest yourself as soon as
possible to clinch a Team spot, and if you don’t have a Team or if your Country spot is
already taken, make yourself known so you can have teammates to participate.
The minimal number of Teams for the event to occure is 8.

Team Composition :
Each Team will have 4 members.
1 member must be the Team Captain.
Additionnally, each Team can have up to one non-playing Coach.
Captain acts as spokeperson of the Team and leader in conflicts resolution.
Captain are liable for their teammates behaviour during the event.
Coach are not allowed to play on behalf of a player, only if circumstances command and with
Organization approval (sick player, personal motives…) can it be authorized.

Language :
The spoken language at the tables is English, rules debates or questions for the Captains and
Referees must be kept in English, so that everybody knows what is going on.
Upon opponent’s Captain authorization, explanation can be provided in the mother tongue
if it facilitate the resolution of conflict.
Team members (or others) who come over to watch the game must also speak English.
Gaming coaching is strictly not allowed, even in English.
Watch the game, but don’t interfere, or penalties will follow (Small Points to Big Points).

Rules :
The tournament is Flames of War Version 4 Late War.
The Lessons From the Front will be used, with its last version as per June 01st 2021.
The Mission Pack will be used, as per its last version of March 31st 2021 (using the Extended
Battle Plan Matrix on page 5)
https://www.flamesofwar.com/portals/0/Documents/Version4/LessonsFromTheFront-V4.pdf
https://www.flamesofwar.com/Portals/0/Documents/FOW-Missions2021.pdf

Tables & Terrains :
Tables and Terrains will be set up by the Organization before the event.
Tables will be balanced, with a decent number of Terrains, representing multiple Fronts from
World War 2. Tables will be fair and enjoyable to play, but not symetrical.
Players are not allowed to change the setting of the Terrains unless they spot something
really problematic, and only with approval of their opponent before the game can some
terrains be moved slightly to avoid any dispute.
Players must talk with each other before the battle begin to determine impact and effect of
the terrain, including crossing, as well as line of sight and concealment.
Be reasonnable and fairplay : objective in a water terrain shall be accessible, don’t put
objective on top of unreachable mountain, etc.
If issue occures before or during the game, refers to the « problem resolution procedure ».

Problem resolution procedure :
The tournament is a competitive event, yet it will always be driven by sportmanship and
fairplay. It’s a social event and a game above all else. Have fun and be cool.
There is nothing to win here but respect, so behave properly please.
Bad behaviour (such as bullying, bigotry, racism, insults, cheating, time delaying…) will not
be tolerated, and will be heavily sanctionned (Big Points to expell).
If a problem occures during a game, follow this procedure :
1. Discuss with your opponent
2. If unanswered, check the RulesBook and Erratas
3. If unanswered, check the LFTF
4. If unanswered, call both Captains to the table
5. If unanswered, call a Referee.
Referee’s decisions are full and final, and undisputable.
If you have rule issues/questions before the tournament, speak about it before the event
begins so you can have a clear answer. Don’t use rules loopholes to try to win, it’s pointless.

Models :
All models on tables need to be painted and WYSIWYG (What You See Is What You Get).
This principle may suffer exceptions if need be and if there is no confusion for the opponent.
For instance : a Sherman Easy 8 can represent a Sherman 76mm (as you can’t currently play
Easy 8), or a Ferdinand can be an Elefant (as difference is really minimal), but a 45mm Gun
can’t represent a 76mm Gun.
Official sizes of the models and basis must be respected.
Captains are invited to speak before the tournament in case of doubt of eligibility of a
model.
Before deployment, in case of conflict on models with your opponent, refers to « problem
resolution procedure ».

Lists submission :
Lists must be submitted before July 01st 2021 to :
[url=]supersmashflames@gmail.com[/url]
A single email with all the lists (= Rosters) for the Team is needed.
Lists must use the Forces of War form, and must indicate the name of the Team and Player it
belongs to.
You can’t swap Forces between players during the tournament.
After the deadline, all the Rosters will be distributed to Captains for checking.
If a list is illegal, responsible Captain must make all the minimal necessary arrengements to
make it legal.
There will be no penalty if an illegal list is changed before the 07th of July 2021.
After this date, each change or day of delay will be sanctionned by penalties for the Team
(Small Points to Big Points).
All Rosters will be published by July 07th 2021.

Formations and units allowed :
Any Version 4 Late War Formation or Unit that has been incorporated into forcesofwar.com
before the 01st June 2021 will be allowed.
This does not include player submitted formations and units.
https://forces.flamesofwar.com/
Authorized Briefings and Command Cards sets must come from the following Books :
- Fortress Europe
- D-Day Germany (including 21st Panzer)
- D-Day SS
- D-Day American
- D-Day British
- Bagration Soviet Union
- Bagration Germany
Each above stated books count as 1 « Book » for the purpose of Building the Force.

Building the Force :
A maximum of TWO players from each Team can field Formations and/or Units from the
same Nation (Germany (including SS), America, Britain, Soviet Union).
No Formation with the same name (even if coming from a different Book) may be repeated.
If the name is the same, it can’t be repeated. If the name is different, it can be repeated.
No Command Card with the same name (even if coming from a different Book) may be
repeated, however a non-Limited Command Card can be repeated within the Force of a
player (e.g : Soviets RPG6 Grenades).
If the name is the same, it can’t be repeated (unless non-Limited and within the same Force).
If the name is different, it can be repeated.
The budget allowed per Force is 100 points (including Command Cards).
There is no limit to the number of Formations within a Force, remembering Formation(s)
with the same name can’t be repeated.

To build a Force, a player will :
- select ONE Nation : Germany (including SS), America, Britain, Soviet Union
- select ONE Book from which at least 1 Formation (in the Book or from the Command Cards deck of the Book) must be selected and fielded ; all the
Command Cards and all the Support Units of this Book are then available
- if he wants, select a maximum of ONE Formation (but not Allied Formation, and not a Formation from the Command Cards deck) from another Book (only the Command Cards for that Formation or Units within that Formation are
allowed to it) and/or ONE Unit (Allied or not) from another Book (only the Command Cards for that Unit are allowed to it)
E.G : Tatiana is selecting Germany as a Nation, and Fortress Europe as a Book.
She must pick at least 1 Formation from Fortress Europe, and chooses a Panzer Kompany
(selecting 1 HQ Panzer IV, 1 Unit of Panzer IV, and 1 Unit of Tigers).
She can get all the Command Cards from Fortress Europe Germany for his Force, plus all the
Support of Fortress Europe Germany for it.
Additionnally, Tatiana picks an Armoured PanzerGrenadier Kompany from D-Day Germany,
on which she can apply « Greyhound » and « PakFront » Command Cards.
She then picks one unit of SS-Tigers as Support, to which she attached Tiger Aces Card.
She can’t use « Greyhound » on his Fortress Europe Panzer Kompany, but she can use Tiger
Aces Card on both his Supporting SS Tigers and Formation Heer Tigers if she wants.

The list must be submitted via Forces of War frame before the event.
Each player must bring at least 1 paper or digital copy of his list (and Command Cards if
used) for the event.
Organization will provide a book with all Rosters to each Captain.

Teams Pair Up :
For Round 1, teams will be randomnly Paired Up.
From Round 2 and onward, pair up between Teams will be determined by Leader board
ranking, using the Swiss Clock method (N°1 plays N°2, N°3 plays N°4, etc.).
In no circumstances two Teams can’t face each other twice in the tournament, so pair up will
be adjusted accordingly.
Final ranking will be determined at the end of Round 6.
Organization will communicate Leaderboard at the beginning of each Round.

Individual Match up :
All the games will be 1 vs 1.
Each Team will receive 4 players Force cards, showing the player name and what Formations
each player’s Force contains, plus a set of 6 Battleplans cards (2x Attack, 2x Maneuver, 2x
Defend).
When Teams are paired up together, matchups are determined as followed :
- Teams are allowed time to review opponent roster and think of match up strategy
- each Team then attributes secretly a Battleplan to each of its Forces (link the 2 cards
together) – at least 1 BattlePlan of each type (Attack/Manœuvre/Defend) must be used
- Team reveal simultaneously the 2 unused BattlePlans and set them aside
- Team A then puts one of its 4 Forces (and its Battleplan) face down ; Team B does the same
- Both Team reveal at the same time their Force and attached BattlePlan
- Team A puts 2 of its remaining Forces (and their Battleplans) toward Team B Force ; Team B
does the same
- Team A and Team B set aside their remaining last army
- Team A chooses secretly one of the 2 Team Forces to play against their Force firstly put
down ; Team B does the same
- match ups are revealed at the same time
- the 2 unchosen Forces (1 from Team A and 1 from Team B) play against the 2 remaining
Forces previously set aside (1 from Team A and 1 from Team B).
When Forces matchups are determined (4), roll dice to determine tables where each game
will be plaid as well as Missions to be plaid.

Missions :
For each game, players will use the Missions Pack and Extended Battle Plan Matrix.
Mission will be determined using Battle Plans.
When matchups are determined, roll for the Mission for each game.
Fog of War or any alternative play options will not be utilized.
Organization will provide a book with all the Missions and Matrix.

Timing :
Each round will be 3.5 hours, including match up and deployment.
Players are invited to be reasonnable in the time used : it’s a social event, so it’s normal to
be cordial and speak friendly with your gaming partner, but don’t slow play or use tricks to
slow down gaming process.
Remember we are here to play, not stall.
Captains shall be vigilant. For any trouble, refer to the « Problem resolution procedure ».
Both players must play the same number of turns, unless Victory Conditions are met.
Unless Victory Conditions are met before, each game must have at least 6 turns plaid by
both players (8 for Fighting Withdrawal).
If, at the end of the playing time, 6 turns hadn’t been plaid (8 for Fighting Withdrawal), the
current playing player finishes his turn.
Again, make sure both players were allowed to play the same number of turns.
If not, his opponent will play his turn as well.
If fate of the battle is not decided yet, the Sudden Death method will be applied.
If it’s not possible for both players to start a new turn and play it as normal (in case of
doubt : refer to the « Problem resolution procedure »), the Sudden Death method will also
be applied.

Sudden Death method :
- player A (player who had the first turn) does all Motivation/Morale Tests (if Force is
broken : game ends with player B victory)
- player A moves with maximum TWO units
- player A shoots with maximum TWO units
- player A assaults with maximum TWO units (player B does Defensive Fire and
CounterAttack as normal)
- players A checks Victory Conditions
If Victory Conditions are not met, player B proceedes to his turn, using Sudden Death
method.
Repeat until each player have plaid 6 turns (8 for Fighting Withdrawal), or before if mission
ends with a Winner and a Loser.
Captains and Referees can supervize a game using the Sudden Death method (again, no
coaching here).
If, a the end of the time no player have met Victory Conditions, and 6 turns at least had been
plaid (8 for Fighting Withdrawal), battle is a Draw (except Fighting Withdrawal, which will
always have a Winner and a Loser).

Points Scoring System :
At the end of each Round, both Captains will provide the Organization the results and scores
of the games of their Teams.
Scoring System (individual) : each player is awarded points depending on the result of its
game. Standard Version 4 Flames of War scoring will be used : the Winner gets 8 points, the
Loser gets 1 point, and this is then adjusted according to how many Units the Loser manages
to kill, and if any important historical figures have met their end in the game.
If battle is a Draw, both players score as if they lose.
Those points are referred as Small Points.
Scoring System (team) : Team are awarded a number of points depending on the number of
Wins, Losses, and Draws they made in the Round.
Those points are referred as Big Points.
Win = 2 points
Draw = 1 point
Loss = 0 point
The leader board will be ranked by Big Points.
Small Points are used as Goal Average only.
If Teams tie with Big Points and Goal Average, they will be sorted out by the result of their
game when they meet each other. If this is not possible, then teams are sorted by highest
number of Rounds wins. If still not possible to unsort them, dice will be rolled to determine
ranking between those Teams.

Timing of the tournament :
Day 1
08h30 to 09h30 – Welcome and Distribution of tournament pack to Captains
09h30 to 10h00 - Introduction Briefing
10h00 to 13h30 – Round 1
13h30 to 14h30 – Lunch Break
14h30 to 18h00 – Round 2
Day 2
09h30 to 13h00 – Round 3
13h00 to 14h30 – Lunch Break + Armies On Parade
14h30 to 18h00 – Round 4
18h30 to 19h00 – Captains Meeting
Day 3
09h30 to 13h00 – Round 5
13h00 to 14h00 – Lunch Break
14h00 to 17h30 – Round 6
18h00 to 18h30 – Results and Awards
19h00 to … – Celebration Party


Awards :
Organization will distribute awards for :
- Teams finishing 1st, 2nd and 3rd
- Best General Overall
- Team with Best Painting
- Team with Best Fairplay
- Best Gaming Table

Sanitary Rules :
Wearing a face mask will be compulsory. Please think about changing it twice a day at least.
Hands gel or gloves must be used as much as possible.
Keep social distance with the other players as much as possible, don’t shake hand, don’t
touch opponent dice or models, use your own equipment.
Providing a Covid-19 negative test or vaccin certification is not compulsory, yet will be a
gesture of good citizenship toward the other players.
Organization will take all precautionary protective gestures, but players are expected to
behave as grownups and not put themselves or the others in danger.
In case of failure to comply with Sanitary Rules, players are invited to tell the unrespectful
players to behave.
If warnings are not enough, Organization will expell players which behaviour is out of place.
Virus is stronger than you are, so behave, for you and for the others.
Safety first !

Image Right :
During the event, pictures of games, armies and players, can be taken by the Organization
and published on internet (Social Networks, Battle Front website, etc.).
This is not intented to blow your cover with your loved one (whom you tell you were abroad
working…) but simply to participate in the living life of the Flames of War Community.
If you don’t want your game, army or face (or whatever) to be photographed, please state
so, no pictures will be taken, no issue with that.


Last words…
This event is based on ETC, but is not linked whatsoever with this organization.
The event is designed by players, for players.
Aim is for everybody to enjoy a fair and pleasant moment, in the most competitive global
event of the season : please do not forget to have fun and be fairplay.
We know times are difficult for all, we really want to have the opportunity for Teams to
meet in 2021 to continue the prestigious tradition of international team tournament for
Flames of War. Sorry for all the rules and precaution, but those are necessary now.
Keep the Flames burning !

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