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Bayreuther Midi-Mosh - Tournament Schedule and Scoring

Einer der Teilnehmer kommt mit einer FW-Panzerarmee. Eine schöne Herausforderung für alle Teilnehmer. Hier die Liste:


*************** 2 HQ ***************
Company Command Tank, Vanquisher battle cannon, Lascannon, Pair of multi-meltas, Co-axial storm bolter, Extra armour, Camo-netting
+ Ace Gunner -> 10 Pkt.
- - - > 265 Punkte

Company Command Tank, Exterminator autocannons, Lascannon, Pair of heavy bolters, Extra armour, Camo-netting
+ Ace Gunner -> 10 Pkt.
- - - > 240 Punkte

*************** 1 Elite ***************
Squadron Command Tank, Demolisher cannon, Lascannon, Pair of plasma cannons, Extra armour
+ Slick Loader -> 20 Pkt.
- - - > 255 Punkte

*************** 4 Standard ***************
Armoured Fist Squad, Autocannon
+ Sergeant -> 0 Pkt.
+ Chimera Transport, Multi-laser, Heavy flamer, Extra armour, Ace Gunner -> 80 Pkt.
- - - > 140 Punkte

Tank Squadron, Camo-netting
+ Leman Russ Battle Tank, Lascannon, Pair of heavy bolters, Slick Loader, Extra armour -> 220 Pkt.
- - - > 240 Punkte

Tank Squadron, Camo-netting
+ Leman Russ Battle Tank, Lascannon, Pair of heavy bolters, Slick Loader, Extra armour -> 220 Pkt.
- - - > 240 Punkte

Tank Squadron, Camo-netting
+ Leman Russ Battle Tank, Lascannon, Pair of heavy bolters, Slick Loader, Extra armour -> 220 Pkt.
- - - > 240 Punkte

*************** 1 Sturm ***************
Vendetta Gunship Squadron
+ Vendetta, 3 Twin-linked lascannons -> 130 Pkt.
- - - > 130 Punkte


Gesamtpunkte Panzerkompanie : 1750


Hier sind die Regeln: http://www.forgeworld.co.uk/downloads/product/pdf/i/IA1update28AUG.pdf

Allerdings sind nur wenige Sonderregeln wichtig:

1. Lumbering Behemoth
A Leman Russ that moved at combat speed or remained
stationary can fire its turret weapon in addition to any other
weapons it is usually allow to fire (even if the turret is ordnance!).
However, a Leman Russ travelling at cruising speed can only
move up to D6+6” – roll every time it moves at this speed.

2. Co-axial weapon
A co-axial weapon must be fired at the same target as the main
weapon (ie the weapon it is attached to), and any damage result
that affects the main weapon affects them as well. If the player
fires the co-axial weapon before the main weapon and scores at
least one hit on the target unit, he may re-roll the to hit roll for the
main weapon.

3. Command Tank
Whilst the Company Command tank is still mobile, any tank
within 6" of it (including the command tank itself), may
ignore ‘crew shaken’ results. As a Command tank it may
also spot for an artillery strike.

4. Ace Gunner
The gunner has an eye for finding weak spots on enemy
vehicles. After rolling to hit, the gunner may add +1 to the
Armour Penetration roll.

5. Slick Loader
The vehicle’s loader quickly gets the main gun ready to fire
after each shot. If the vehicle remains stationary, it may fire its
main weapon twice in one turn. The second shot must be at the
same target as the first. The vehicle cannot move at all and
cannot fire any other weapons in the turn this skill is used. The
weapon fired must be an ordnance weapon, you cannot use
this skill on a heavy weapon.

Die Waffenerläuterungen sind dem Imp-Codex zu entnehmen

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